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Spycraft 2.0 is awesome!
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<blockquote data-quote="Henry" data-source="post: 2551817" data-attributes="member: 158"><p>No offense taken; the way I mistook it, it came out of left field and surprised me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> When I say "first-timers" though, I'm more referring to people, veteran or not, who are new to SC2. Even as I am familiar with SC1, this one is familiar, yet option-laden enough to blow me away. For someone who is unfamiliar with Spycraft at all, it would still be a challenge to decipher. What I may do, if the AEG folks are amenable to it, is sign up at the AEG forums, and walk myself through creating a character from scratch, and seeing what I miss. I dug into it more last night, and while I'm clearer on it, the Equipment and Gearing Up sections are as clear as mud to me. The caliber (as in I,II, III, etc.) really would be more helpful if it were listed with the relevant stats of the equipment, be it gun, car, kit etc. I can appreciate it being broken out by type of equipment (e.g. service pistols, pump-action shotguns, etc.) but constant flipping at gear picking and assignment is a big turn-off, especially with gear being so important.</p><p></p><p>I'm in love with the feats, though. I got a kick out of the "James Bond Walther PPK" feat - I was wondering how he kept taking down mooks with one shot from that puny gun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I also love both the "marked" feats (though I'm curious to see how such a roleplaying disadvantage would work out) and the various martial arts feats did not disappoint, even if they're a little murkier in explanation than the SC1 versions. Some abilities I'm not sure how often they'll come up.</p><p></p><p>One thing that I'm still in doubt about: The Sliding Initiative scale. Just thinking about it gives me nightmares. I've LONG been a proponent of Initiative cards, and it's been a LOOOONG time since I've kept track of what someone's actual number was, after the first roll for the round. Init cards have sped my d20 games up threefold, and if I use sliding inits, I'd be afraid it would not only slow back down, but it would slow down even more!! And writing and rewriting people's names on paper or battlemat, or worse, calling inits ONE by ONE like in the old days, are very unappealing to me.</p><p></p><p></p><p>My question for you, Morgenstern, and anyone else listening:</p><p></p><p>--What would be the biggest revisions I'd have to make if Sliding Inits were not used?</p><p>--How do YOU keep track of inits in your Spycraft 2.0 games, so that the action keeps moving?</p></blockquote><p></p>
[QUOTE="Henry, post: 2551817, member: 158"] No offense taken; the way I mistook it, it came out of left field and surprised me. :) When I say "first-timers" though, I'm more referring to people, veteran or not, who are new to SC2. Even as I am familiar with SC1, this one is familiar, yet option-laden enough to blow me away. For someone who is unfamiliar with Spycraft at all, it would still be a challenge to decipher. What I may do, if the AEG folks are amenable to it, is sign up at the AEG forums, and walk myself through creating a character from scratch, and seeing what I miss. I dug into it more last night, and while I'm clearer on it, the Equipment and Gearing Up sections are as clear as mud to me. The caliber (as in I,II, III, etc.) really would be more helpful if it were listed with the relevant stats of the equipment, be it gun, car, kit etc. I can appreciate it being broken out by type of equipment (e.g. service pistols, pump-action shotguns, etc.) but constant flipping at gear picking and assignment is a big turn-off, especially with gear being so important. I'm in love with the feats, though. I got a kick out of the "James Bond Walther PPK" feat - I was wondering how he kept taking down mooks with one shot from that puny gun. :) I also love both the "marked" feats (though I'm curious to see how such a roleplaying disadvantage would work out) and the various martial arts feats did not disappoint, even if they're a little murkier in explanation than the SC1 versions. Some abilities I'm not sure how often they'll come up. One thing that I'm still in doubt about: The Sliding Initiative scale. Just thinking about it gives me nightmares. I've LONG been a proponent of Initiative cards, and it's been a LOOOONG time since I've kept track of what someone's actual number was, after the first roll for the round. Init cards have sped my d20 games up threefold, and if I use sliding inits, I'd be afraid it would not only slow back down, but it would slow down even more!! And writing and rewriting people's names on paper or battlemat, or worse, calling inits ONE by ONE like in the old days, are very unappealing to me. My question for you, Morgenstern, and anyone else listening: --What would be the biggest revisions I'd have to make if Sliding Inits were not used? --How do YOU keep track of inits in your Spycraft 2.0 games, so that the action keeps moving? [/QUOTE]
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