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Spycraft 2.0 is awesome!
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<blockquote data-quote="TheAuldGrump" data-source="post: 2557097" data-attributes="member: 6957"><p>Weird - I found character creation very easy to follow, at least compare to a few other D20 and OGL games that I have played. Mind you, I sat down with an idea of who I wanted to create, then used the rules to create him, which may not be quite the same thing as sitting down to create a character with no initial direction.</p><p></p><p> </p><p></p><p>Whereas this is one of the things that I liked <em>best</em> about the game! A higher level simply means that the characters will be attempting more spectacular stunts as they increase in level, rather than the monsters getting tougher. Sort of like a movie series where the stunts budget gets increased with each iteration.</p><p></p><p></p><p></p><p>There <em>is</em> a godawful amount to absorb, aside from character generation I am going through the book as though approaching an all new game rather than a D20 game. But every time I go 'Aha!, so <em>that's</em> how it works!' I like the game more. I felt much the same way when reading 7th Sea when that came out. Maybe it is an AEG thing with me... Character generation I found easy, some of the other bits... not so much. But I am liking what I can understand. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The Auld Grump, nappy time!</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2557097, member: 6957"] Weird - I found character creation very easy to follow, at least compare to a few other D20 and OGL games that I have played. Mind you, I sat down with an idea of who I wanted to create, then used the rules to create him, which may not be quite the same thing as sitting down to create a character with no initial direction. Whereas this is one of the things that I liked [i]best[/i] about the game! A higher level simply means that the characters will be attempting more spectacular stunts as they increase in level, rather than the monsters getting tougher. Sort of like a movie series where the stunts budget gets increased with each iteration. There [i]is[/i] a godawful amount to absorb, aside from character generation I am going through the book as though approaching an all new game rather than a D20 game. But every time I go 'Aha!, so [i]that's[/i] how it works!' I like the game more. I felt much the same way when reading 7th Sea when that came out. Maybe it is an AEG thing with me... Character generation I found easy, some of the other bits... not so much. But I am liking what I can understand. :) The Auld Grump, nappy time! [/QUOTE]
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