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Spycraft 2.0 is awesome!
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<blockquote data-quote="Pbartender" data-source="post: 2569400" data-attributes="member: 7533"><p>In a couple weeks, I'm going to run a few short tutorial sessions of SC2, so my players and I can get used to the rules before starting a regular game and get a better idea of what we like and don't like... Fluid initiative is on the the top of my testing list, because none of likes it at first glance. I'm going to try using a cribbage board with pegs to help keep track of the shifting initiatives.</p><p></p><p></p><p></p><p>That's not a bad idea... Convert the initiative moves into #'s of places you move ahead or behind.</p></blockquote><p></p>
[QUOTE="Pbartender, post: 2569400, member: 7533"] In a couple weeks, I'm going to run a few short tutorial sessions of SC2, so my players and I can get used to the rules before starting a regular game and get a better idea of what we like and don't like... Fluid initiative is on the the top of my testing list, because none of likes it at first glance. I'm going to try using a cribbage board with pegs to help keep track of the shifting initiatives. That's not a bad idea... Convert the initiative moves into #'s of places you move ahead or behind. [/QUOTE]
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Spycraft 2.0 is awesome!
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