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Spycraft 2.0 is awesome!
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<blockquote data-quote="TheAuldGrump" data-source="post: 2657064" data-attributes="member: 6957"><p>Ran a game of SC 2.0 about 2 weeks ago. Observations:</p><p></p><p>Combat is complicated, but so darn cool that it is enjoyable (something that combat in RPGs have not been for me in a while).</p><p></p><p>Every character class gets its chance to shine.</p><p></p><p>The campaign options are grreeaat! I used a modified version of Conspiracy for the opening season, this will be changing if the campign continues. (The if has to do with sceduling problems, not lack of interest.) Season 2 or 3 will likely be Military. Very easy to customize the rules for the game being run.</p><p></p><p>I am converting my Steampunk campaign to SC, while a long process in some ways it has been worthwhile from a GM perspective. Plus my Steampunk game is an espionage based game anyway... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I will be porting the rules for limb loss over, prosthetics being integral to the setting.</p><p></p><p>I just wish that I had time, I have been working 50-60 hours (plus travel) a week for the last few months, which leaves less time for gearing up for the campaign than I would like.</p><p></p><p>The Auld Grump</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 2657064, member: 6957"] Ran a game of SC 2.0 about 2 weeks ago. Observations: Combat is complicated, but so darn cool that it is enjoyable (something that combat in RPGs have not been for me in a while). Every character class gets its chance to shine. The campaign options are grreeaat! I used a modified version of Conspiracy for the opening season, this will be changing if the campign continues. (The if has to do with sceduling problems, not lack of interest.) Season 2 or 3 will likely be Military. Very easy to customize the rules for the game being run. I am converting my Steampunk campaign to SC, while a long process in some ways it has been worthwhile from a GM perspective. Plus my Steampunk game is an espionage based game anyway... :) I will be porting the rules for limb loss over, prosthetics being integral to the setting. I just wish that I had time, I have been working 50-60 hours (plus travel) a week for the last few months, which leaves less time for gearing up for the campaign than I would like. The Auld Grump [/QUOTE]
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Spycraft 2.0 is awesome!
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