Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Spycraft 2.0 - is it as difficult as it looks?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Denaes" data-source="post: 2707506" data-attributes="member: 33738"><p>Automatic weapons are popular in spy movies, not not nearly a requirement and are actually more condusive to action movies (spy or otherwise). </p><p></p><p>I chose to run the first Mission without automatic weapons. We added them into the 3rd mission. </p><p></p><p>Automatic weapons are very cirucumstantial. A player might not want to use one in many cases because of the civilian factor and they're not condusive to staying under cover. Villains may not want to use them in public because they're very illegal, tend to draw massive amounts of attention and they too could have morals regarding civilians as well. </p><p></p><p>That all depends on how you want to run your game. </p><p></p><p>There are spy movies that don't use automatic weapons and some that use them very selectivly. Some use them very heavily.</p><p></p><p></p><p></p><p>Recoil "rules" are just noted somewere on the sheet by the weapon or on a list of bonuses. If the player is too weak they mark "-1 to hit". If it's a burst weapon they mark "-X (difference between strength & recoil) to hit on burst" If it makes a difference, they might make not of bonuses when "Braced". This is something that adds time to character generation but not to playing. </p><p></p><p>I havn't had Sprawleded come up yet. Just paperclip or bookmark that page (or print out the page with the table on it). If someone is KOed, there isn't anything to do. If they're Knocked Down, then you'll have to look up the status condition once and you'll know what it does. </p><p></p><p>Thats why you might want to run a basic mission - Caliber I or II - which isn't supposed to be a "Base Assault" (which, by the way, has nothing to do with spies as much as being an action movie staple) so the players only have sidearms. </p><p></p><p>So what if the first mission you run isn't 100% spy-action movie? There are so many spy movies around I'm sure you're fitting one of their molds. </p><p></p><p>There is just more there in the book than you're going to use in any single adventure/mission so there's no sense burdening yourself learning too much at once. Like trying to stat out a whole campaign world when your players are just in a small town. </p><p></p><p><strong>Note on Movies, character & PCs</strong></p><p></p><p>Bad news is that everyone is going to say "I want to play a character like..." </p><p></p><p>you're going to worry about why a first level character can't be a two weapon fighting machine from a John Wu film... and then why their PC isn't as great as X character from some movie.</p><p></p><p>Most Action/Spy movies are awful for group RPG sessions. You often have one character doing everything and then possibly a fill in sidekick or two helping out. </p><p></p><p>But a RPG is a group/team effort, not an individual effort. Unless you want 3 players "waiting in the van" the whole game, you're going to have to think carefully about the team and what sort of game you want to run. </p><p></p><p>The Itallian Job is a good group movie, but even then, whoever plays "Napster" is going to just be making a few skill rolls. Thats pretty boring. </p><p></p><p>I'd plan to expect players to compare themselves to movie equivilents. I've had people comparing themselves to Bond & that dude (Tom Cruise) in MI and we have to remind them that it's a group game, not all about one player who does it all.</p></blockquote><p></p>
[QUOTE="Denaes, post: 2707506, member: 33738"] Automatic weapons are popular in spy movies, not not nearly a requirement and are actually more condusive to action movies (spy or otherwise). I chose to run the first Mission without automatic weapons. We added them into the 3rd mission. Automatic weapons are very cirucumstantial. A player might not want to use one in many cases because of the civilian factor and they're not condusive to staying under cover. Villains may not want to use them in public because they're very illegal, tend to draw massive amounts of attention and they too could have morals regarding civilians as well. That all depends on how you want to run your game. There are spy movies that don't use automatic weapons and some that use them very selectivly. Some use them very heavily. Recoil "rules" are just noted somewere on the sheet by the weapon or on a list of bonuses. If the player is too weak they mark "-1 to hit". If it's a burst weapon they mark "-X (difference between strength & recoil) to hit on burst" If it makes a difference, they might make not of bonuses when "Braced". This is something that adds time to character generation but not to playing. I havn't had Sprawleded come up yet. Just paperclip or bookmark that page (or print out the page with the table on it). If someone is KOed, there isn't anything to do. If they're Knocked Down, then you'll have to look up the status condition once and you'll know what it does. Thats why you might want to run a basic mission - Caliber I or II - which isn't supposed to be a "Base Assault" (which, by the way, has nothing to do with spies as much as being an action movie staple) so the players only have sidearms. So what if the first mission you run isn't 100% spy-action movie? There are so many spy movies around I'm sure you're fitting one of their molds. There is just more there in the book than you're going to use in any single adventure/mission so there's no sense burdening yourself learning too much at once. Like trying to stat out a whole campaign world when your players are just in a small town. [b]Note on Movies, character & PCs[/b] Bad news is that everyone is going to say "I want to play a character like..." you're going to worry about why a first level character can't be a two weapon fighting machine from a John Wu film... and then why their PC isn't as great as X character from some movie. Most Action/Spy movies are awful for group RPG sessions. You often have one character doing everything and then possibly a fill in sidekick or two helping out. But a RPG is a group/team effort, not an individual effort. Unless you want 3 players "waiting in the van" the whole game, you're going to have to think carefully about the team and what sort of game you want to run. The Itallian Job is a good group movie, but even then, whoever plays "Napster" is going to just be making a few skill rolls. Thats pretty boring. I'd plan to expect players to compare themselves to movie equivilents. I've had people comparing themselves to Bond & that dude (Tom Cruise) in MI and we have to remind them that it's a group game, not all about one player who does it all. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Spycraft 2.0 - is it as difficult as it looks?
Top