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Spycraft 2.0 - is it as difficult as it looks?
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<blockquote data-quote="Pbartender" data-source="post: 2716351" data-attributes="member: 7533"><p>Thoughts on Character creation...</p><p></p><p>I finished building six 3rd-level characters for the "Wild Wild West" spoof adventure I'm running in the Chicago Gameday tomorrow. None of the characters are multiclassed. I had never before created a Spycraft 2.0 character, though I have built a handful of SC 1.0 characters previously.</p><p></p><p>Building them was pretty easy. The first character took about half an hour (excluding gearing up), and the rest took less. There's nothing there that's inherently more difficult than D&D, it's just that there are a great dealt more options at many of the steps. There are two things that slowed character creation down...</p><p></p><p>1. Feats. Feats are all listed by category, and the charts only show the Feat names and prerequisites. If you want to have even the smallest inkling of what the Feats do, you must page through the entire chapter. Often, the names of the Feats only give a small hint (and I, for one, really like the way AEG names their feats and class abilities) of what the Feat actually accomplishes. A master Feat list, listing each Feat, its category, its pre-requisites, and a short description of what it does would speed that step up greatly.</p><p></p><p>2. Gear. Figuring out how many picks of what type is actually pretty easy. That took all of two mintues, before I knew what I was doing. Actually choosing the gear, however... Oi! I simply can't seem to find where different bits of gear are listed in the chapter. Many of the charts are located nowhere near the descriptions of the gear, and soem categories of gear (most notably weapons) are divided into two charts... One for stats, and one for Caliber. In order to decide on a single gear pick, you have to flip back and forth between nearly a half dozen pages. Blecch. There is a "Gear Pick Tables" pdf downloadable one the Alderac website, but it uses the same formatting (in color) as the book, making it a huge file to download and print... even viewing it on a computer monitor is a slow-updating process. A simply formatted, print-friendly master Gear Pick table would make this go a LOT quicker.</p><p></p><p>Those are my only two complaints thus far... And those have more to do with the formatting of the book (an issue I've had historically with AEG products <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), than with the actual rules or game play.</p><p></p><p>Tomorrow... A GC who doesn't know what he's doing runs a game for 5 strangers who don't know what they're doing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Pbartender, post: 2716351, member: 7533"] Thoughts on Character creation... I finished building six 3rd-level characters for the "Wild Wild West" spoof adventure I'm running in the Chicago Gameday tomorrow. None of the characters are multiclassed. I had never before created a Spycraft 2.0 character, though I have built a handful of SC 1.0 characters previously. Building them was pretty easy. The first character took about half an hour (excluding gearing up), and the rest took less. There's nothing there that's inherently more difficult than D&D, it's just that there are a great dealt more options at many of the steps. There are two things that slowed character creation down... 1. Feats. Feats are all listed by category, and the charts only show the Feat names and prerequisites. If you want to have even the smallest inkling of what the Feats do, you must page through the entire chapter. Often, the names of the Feats only give a small hint (and I, for one, really like the way AEG names their feats and class abilities) of what the Feat actually accomplishes. A master Feat list, listing each Feat, its category, its pre-requisites, and a short description of what it does would speed that step up greatly. 2. Gear. Figuring out how many picks of what type is actually pretty easy. That took all of two mintues, before I knew what I was doing. Actually choosing the gear, however... Oi! I simply can't seem to find where different bits of gear are listed in the chapter. Many of the charts are located nowhere near the descriptions of the gear, and soem categories of gear (most notably weapons) are divided into two charts... One for stats, and one for Caliber. In order to decide on a single gear pick, you have to flip back and forth between nearly a half dozen pages. Blecch. There is a "Gear Pick Tables" pdf downloadable one the Alderac website, but it uses the same formatting (in color) as the book, making it a huge file to download and print... even viewing it on a computer monitor is a slow-updating process. A simply formatted, print-friendly master Gear Pick table would make this go a LOT quicker. Those are my only two complaints thus far... And those have more to do with the formatting of the book (an issue I've had historically with AEG products :p ), than with the actual rules or game play. Tomorrow... A GC who doesn't know what he's doing runs a game for 5 strangers who don't know what they're doing. :D [/QUOTE]
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