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<blockquote data-quote="Vigilance" data-source="post: 2854805" data-attributes="member: 4275"><p>I think that's part of it.</p><p></p><p>I also think a big part of it is that those systems that are so divergent from d20 standard that they're effectively different systems sell better.</p><p></p><p>There's no economic incentive to tow the line about any part of d20 you don't like, and in fact, making it REAL different seems to attract a lot of attention and make a book sell better. </p><p></p><p>An example of this mindset in action from my personal experience: right after d20 Future I did a Blood and Space II that conformed as close as possible to d20F, rather than bastardizing the new official rule set to conform to what I'd already written.</p><p></p><p>When folks mentioned me cleaving to the system at all, it was as a negative. </p><p></p><p>That's the experience I have had with Blood and Vigilance as well. More folks see it layering on top of the rules they already have as a negative. I didn't design it that way because I couldn't have added 100 pages to the book by describing a different way to do everything. </p><p></p><p>Contrary to what all the cool kids are doing these days, it's often harder to color inside the lines that it is to move the lines everytime they get in your way.</p><p></p><p>Chuck</p></blockquote><p></p>
[QUOTE="Vigilance, post: 2854805, member: 4275"] I think that's part of it. I also think a big part of it is that those systems that are so divergent from d20 standard that they're effectively different systems sell better. There's no economic incentive to tow the line about any part of d20 you don't like, and in fact, making it REAL different seems to attract a lot of attention and make a book sell better. An example of this mindset in action from my personal experience: right after d20 Future I did a Blood and Space II that conformed as close as possible to d20F, rather than bastardizing the new official rule set to conform to what I'd already written. When folks mentioned me cleaving to the system at all, it was as a negative. That's the experience I have had with Blood and Vigilance as well. More folks see it layering on top of the rules they already have as a negative. I didn't design it that way because I couldn't have added 100 pages to the book by describing a different way to do everything. Contrary to what all the cool kids are doing these days, it's often harder to color inside the lines that it is to move the lines everytime they get in your way. Chuck [/QUOTE]
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