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<blockquote data-quote="Armistice" data-source="post: 2855129" data-attributes="member: 34673"><p>In all fairness. Spycraft 2.0 does not sell itself as d20. Spycraft 2.0 is an OGL book. </p><p></p><p>We're all in search of the 'One True Game', and most of us have different ideas of what that should entail. What some call innovation, others call needless divergence. For me, d20 Modern always felt like it was missing something when I ran it for my players. I picked up the original Spycraft 'cause I'd heard good things about it and liked it. Didn't play it much but I really liked the direction they were heading.</p><p></p><p>The best d20 Modern supplement I ever bought was Blood & Fists. I felt it really did what it set out to do in an innovative way. Spycraft's entire core-rulebook works like Blood & Fists for me and both products seem to share a similar design philosophy that I feel is missing from d20 Modern itself. Call it elegant emulation.</p><p></p><p>Spycraft 2.0 finally clicked. I got the familiarity I needed to sell it to my players and the toolkit really meshes with my style. Modular and just enough granularity to sink my teeth into. I've given money to both systems, so I won't feel guilty choosing one over the other now. I think the real difference is Spycraft feels and plays stylish, but it does so in a manner that works for my game.</p><p></p><p>I think I've wandered off topic, so let me just say I'm glad Crafty has decided to add Spycraft .pdf to their range.</p></blockquote><p></p>
[QUOTE="Armistice, post: 2855129, member: 34673"] In all fairness. Spycraft 2.0 does not sell itself as d20. Spycraft 2.0 is an OGL book. We're all in search of the 'One True Game', and most of us have different ideas of what that should entail. What some call innovation, others call needless divergence. For me, d20 Modern always felt like it was missing something when I ran it for my players. I picked up the original Spycraft 'cause I'd heard good things about it and liked it. Didn't play it much but I really liked the direction they were heading. The best d20 Modern supplement I ever bought was Blood & Fists. I felt it really did what it set out to do in an innovative way. Spycraft's entire core-rulebook works like Blood & Fists for me and both products seem to share a similar design philosophy that I feel is missing from d20 Modern itself. Call it elegant emulation. Spycraft 2.0 finally clicked. I got the familiarity I needed to sell it to my players and the toolkit really meshes with my style. Modular and just enough granularity to sink my teeth into. I've given money to both systems, so I won't feel guilty choosing one over the other now. I think the real difference is Spycraft feels and plays stylish, but it does so in a manner that works for my game. I think I've wandered off topic, so let me just say I'm glad Crafty has decided to add Spycraft .pdf to their range. [/QUOTE]
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