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Spycraft Action Dice in 3E D&D
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<blockquote data-quote="Eridanis" data-source="post: 210945" data-attributes="member: 275"><p>As the paladin player Wulf mentioned, I came out rather cool towards the action dice at the end of the night. While I was a bit annoyed at the idea of needing to spend one to confirm a crit every time, I suppose you could be used to it if you started your 1st level characters out that way, as Wulf said. </p><p></p><p>However, my main problem is that it adds an extra level of bookeeping to the game that isn't really necessary, I think. Rolling the dice is the way we resolve conflict and uncertain situations in this game, and there are so many possible modifiers from buffs, equipment, and the BAB increase you get when you level, that is kind of kinks the way 3E resolves things. (And anyway, if I spend a die to increase my AC, and the DM spends one to add to his attack roll, you end up playing tit-for-tat, and the DM would win because he has more dice at his disposal.)</p><p></p><p>When Kid Char's cleric usues his domain ability to reroll a crucial die roll once per day, that's a pretty special thing. When a Tanil's Touch is available, and you use it, that's a somewhat unique moment if you restrict it as Wulf does. If I can do that up to five times per four-hour session (which is how much we're able to play), I think it would lessen my enjoyment. Life is uncertain, and so are our die rolls. Let 'em fall as they may; we have enough ways to modify them within the rules as it is.</p></blockquote><p></p>
[QUOTE="Eridanis, post: 210945, member: 275"] As the paladin player Wulf mentioned, I came out rather cool towards the action dice at the end of the night. While I was a bit annoyed at the idea of needing to spend one to confirm a crit every time, I suppose you could be used to it if you started your 1st level characters out that way, as Wulf said. However, my main problem is that it adds an extra level of bookeeping to the game that isn't really necessary, I think. Rolling the dice is the way we resolve conflict and uncertain situations in this game, and there are so many possible modifiers from buffs, equipment, and the BAB increase you get when you level, that is kind of kinks the way 3E resolves things. (And anyway, if I spend a die to increase my AC, and the DM spends one to add to his attack roll, you end up playing tit-for-tat, and the DM would win because he has more dice at his disposal.) When Kid Char's cleric usues his domain ability to reroll a crucial die roll once per day, that's a pretty special thing. When a Tanil's Touch is available, and you use it, that's a somewhat unique moment if you restrict it as Wulf does. If I can do that up to five times per four-hour session (which is how much we're able to play), I think it would lessen my enjoyment. Life is uncertain, and so are our die rolls. Let 'em fall as they may; we have enough ways to modify them within the rules as it is. [/QUOTE]
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