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<blockquote data-quote="Game Control" data-source="post: 160432" data-attributes="member: 4033"><p>Of course, I'm going to let you do what you want, but I don't get it; why do you want to split Lana and Gournay? And much more importantly if you are going to split, why is it Luddite that is handling Gournay alone?</p><p></p><p>Sure, Lana doesn't like Gournay. But what better way to keep both your guardian angel (Lana) and target (Gournay) tied at the same spot while the other agent slips and does some nefarious deed if he needs to?</p><p></p><p>But the crucial point is that Gournay is potentially the most delicate of the two subjects to handle. He's a friend of Beaujolais and <em>possibly</em> of Balladur. A slip in front of him could be much more disastrous for the mission than a slip in front of Lana. Therefore how come the agent with no bluff skill is handling the potential lead to a terrorist while the Faceman is handling the touring guide? I'm seeing a potential disaster here.</p><p></p><p>I'm sorry, I shouldn't hold your hand like that. I know that freedom of choice is necessary in order to enjoy a roleplaying game. </p><p></p><p>It's just that I see this as a player's mistake, not an agent's mistake and also as problem based on differing assumptions on the GC and PCs part. </p><p></p><p>I doubt your secret agent characters, people trained specifically for this job, would make this kind of mistake. In a P&P game I would have been able to give you tips before attempting the objective. In a board game I can't and now I wouldn't want the players to be victim of a bad assumptions based on lack of communications. </p><p></p><p>In the future, if you want to discuss general tactics with me, feel free to ask me a question here. I'm in charge of the ''reality'' of the game and it's important that we see eye to eye as to what would be a smart plan VS what is a rookie's mistake. </p><p></p><p>I think I might soon come up with a basic list of things an agent should keep in mind according to me. You can post back with your own assumptions of how an agent is supposed to behave like and hopefully we'll reach the kind of understanding that occurs naturally in a P&P game.</p></blockquote><p></p>
[QUOTE="Game Control, post: 160432, member: 4033"] Of course, I'm going to let you do what you want, but I don't get it; why do you want to split Lana and Gournay? And much more importantly if you are going to split, why is it Luddite that is handling Gournay alone? Sure, Lana doesn't like Gournay. But what better way to keep both your guardian angel (Lana) and target (Gournay) tied at the same spot while the other agent slips and does some nefarious deed if he needs to? But the crucial point is that Gournay is potentially the most delicate of the two subjects to handle. He's a friend of Beaujolais and [I]possibly[/I] of Balladur. A slip in front of him could be much more disastrous for the mission than a slip in front of Lana. Therefore how come the agent with no bluff skill is handling the potential lead to a terrorist while the Faceman is handling the touring guide? I'm seeing a potential disaster here. I'm sorry, I shouldn't hold your hand like that. I know that freedom of choice is necessary in order to enjoy a roleplaying game. It's just that I see this as a player's mistake, not an agent's mistake and also as problem based on differing assumptions on the GC and PCs part. I doubt your secret agent characters, people trained specifically for this job, would make this kind of mistake. In a P&P game I would have been able to give you tips before attempting the objective. In a board game I can't and now I wouldn't want the players to be victim of a bad assumptions based on lack of communications. In the future, if you want to discuss general tactics with me, feel free to ask me a question here. I'm in charge of the ''reality'' of the game and it's important that we see eye to eye as to what would be a smart plan VS what is a rookie's mistake. I think I might soon come up with a basic list of things an agent should keep in mind according to me. You can post back with your own assumptions of how an agent is supposed to behave like and hopefully we'll reach the kind of understanding that occurs naturally in a P&P game. [/QUOTE]
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