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[Spycraft] - Budget/Gadegt Points & Field Expenses
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<blockquote data-quote="Morrus" data-source="post: 177416" data-attributes="member: 1"><p>How would you modify these rules to accomodate a mercenary group with no attached "organisation"?</p><p></p><p>With no means of requisitioning equipment, it's hard to justify mission-based budget/gadget points. I'm toying with various idea - this is what I've come up with so far:</p><p></p><p>Personal Budget - this is stuff owned by the character permanently. He keeps it from mission to mission, although he may change it between missions.</p><p></p><p>Mission Budget - this is stuff "acquired" on a mission-by-mission basis by the team from various sources (sort of like the way the fixer gets stuff in the field).</p><p></p><p>Gadget Points - works like Personal Budget. The Wheelman might have a souped up car, for example, which he continues to improve over time by adding more gagdet points.</p><p></p><p>Field Expenses - hard to justify. The best thing I could come up with is that the these represent the fee obtained from completing the previous mission after all regular expenses are accomodated (food, shelter etc.) This way, the players don't negotiate a fee each time, they just get this amount.</p><p></p><p>Any thoughts? Also, how would you modify the Fixer's ability to requisition stuff during the game?</p></blockquote><p></p>
[QUOTE="Morrus, post: 177416, member: 1"] How would you modify these rules to accomodate a mercenary group with no attached "organisation"? With no means of requisitioning equipment, it's hard to justify mission-based budget/gadget points. I'm toying with various idea - this is what I've come up with so far: Personal Budget - this is stuff owned by the character permanently. He keeps it from mission to mission, although he may change it between missions. Mission Budget - this is stuff "acquired" on a mission-by-mission basis by the team from various sources (sort of like the way the fixer gets stuff in the field). Gadget Points - works like Personal Budget. The Wheelman might have a souped up car, for example, which he continues to improve over time by adding more gagdet points. Field Expenses - hard to justify. The best thing I could come up with is that the these represent the fee obtained from completing the previous mission after all regular expenses are accomodated (food, shelter etc.) This way, the players don't negotiate a fee each time, they just get this amount. Any thoughts? Also, how would you modify the Fixer's ability to requisition stuff during the game? [/QUOTE]
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[Spycraft] - Budget/Gadegt Points & Field Expenses
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