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[Spycraft] Bursts, Autofire, and You
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<blockquote data-quote="Kannik" data-source="post: 339494" data-attributes="member: 984"><p><strong>Hold down the trigger...</strong></p><p></p><p> </p><p></p><p> </p><p></p><p>Well... here's something quick I came up with:</p><p></p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'">Recoil </span></p><p><span style="font-family: 'courier new'"> 1 2 3 4 5 6 7 8 9 10</span></p><p><span style="font-family: 'courier new'">1 0 2 4 7 10 14 18 23 28 34</span></p><p><span style="font-family: 'courier new'">2 0 2 5 9 14 20 27 35 44 54</span></p><p><span style="font-family: 'courier new'">3 0 3 7 12 18 25 33 42 52 63</span></p><p><span style="font-family: 'courier new'"></span> </p><p></p><p>Where recoil is the 'Recoil Category' of the firearm, the 1-10 at the top is the bullet #, and the #s in the table are the roll needed over the target's Defence to hit with that many rounds.</p><p></p><p>To compare to spycraft's base:</p><p><span style="font-family: 'courier new'"></span></p><p><span style="font-family: 'courier new'"> 3 7 11 15 19 23 27 31 35</span></p><p><span style="font-family: 'courier new'"></span></p><p></p><p>for a 9-shot burst thingee. </p><p></p><p>Actually, I just realized, am I reading their autofire thing wrong? It says you make a bunch of '3 round bursts', and hit with one per 4 over... so, do they mean that you hit with one <em>burst</em> for each 4 over, thus doing X+2 damage (where X = normal weapon damage), just as one does with their narrow burst? if so... that seems even sillier. </p><p></p><p>Now, if instead we were trying to simulate 'better hit chance' vs 'more bullets hitting' (ie damage), then it gets tricky. I'm guessing that actually, not having a 3-round burst being 'out of barrel before recoil' (I MUST find that article to see if I'm remembering wrong) is actually a boon, for the small deviation in the aim will actually increase the chance of hitting by causing a bullet spred -- is this what they're actually trying to simulate in Spycraft with their 'wide burst'? I dismissed it as sillyness, thinking one was trying to 'spray' an area to gain better accuracy -- which seemed a ludicrous concept with only 3 rounds.</p><p></p><p>So, if we try to include that... hmm. Well, with a longer full-auto burst, assuming you could control it (Thompson yes, Mac10, er, NO), some bonus to hit but some mechanism for indicating few rounds hit, or the other popular mechanic of having the target make a reflex save and get hit a bit? </p><p></p><p>For a 3r burst... could we differentiate between trying to 'hold gun loose' and let it wander around an area to give bonus to hit, vs 'tight grip' in an attempt to group shots together for more damage? (ie, tight and wide burst?) Something akin to... tight burst= no mod to hit, hit with extra bullet every X, wide burst = bonus to hit, hit with extra bullet every Y, where Y > X? Or for wide burst roll for each shot seperatly? (not something I had ever suggested before as it'd be a pain, but maybe its appropriate here).</p><p></p><p>Wow. This is getting long and complex <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Time to let the mind work on this some more... </p><p></p><p></p><p></p><p></p><p>I need to get that... I'm playing a Wheelman. }:></p><p></p><p>BTW, thanks for the G11 link. I'd lost track of its development at some point, nice to hear the latest news... }:></p><p></p><p>Kannik</p></blockquote><p></p>
[QUOTE="Kannik, post: 339494, member: 984"] [b]Hold down the trigger...[/b] Well... here's something quick I came up with: [FONT=courier new] Recoil 1 2 3 4 5 6 7 8 9 10 1 0 2 4 7 10 14 18 23 28 34 2 0 2 5 9 14 20 27 35 44 54 3 0 3 7 12 18 25 33 42 52 63 [/FONT] Where recoil is the 'Recoil Category' of the firearm, the 1-10 at the top is the bullet #, and the #s in the table are the roll needed over the target's Defence to hit with that many rounds. To compare to spycraft's base: [FONT=courier new] 3 7 11 15 19 23 27 31 35 [/FONT] for a 9-shot burst thingee. Actually, I just realized, am I reading their autofire thing wrong? It says you make a bunch of '3 round bursts', and hit with one per 4 over... so, do they mean that you hit with one [i]burst[/i] for each 4 over, thus doing X+2 damage (where X = normal weapon damage), just as one does with their narrow burst? if so... that seems even sillier. Now, if instead we were trying to simulate 'better hit chance' vs 'more bullets hitting' (ie damage), then it gets tricky. I'm guessing that actually, not having a 3-round burst being 'out of barrel before recoil' (I MUST find that article to see if I'm remembering wrong) is actually a boon, for the small deviation in the aim will actually increase the chance of hitting by causing a bullet spred -- is this what they're actually trying to simulate in Spycraft with their 'wide burst'? I dismissed it as sillyness, thinking one was trying to 'spray' an area to gain better accuracy -- which seemed a ludicrous concept with only 3 rounds. So, if we try to include that... hmm. Well, with a longer full-auto burst, assuming you could control it (Thompson yes, Mac10, er, NO), some bonus to hit but some mechanism for indicating few rounds hit, or the other popular mechanic of having the target make a reflex save and get hit a bit? For a 3r burst... could we differentiate between trying to 'hold gun loose' and let it wander around an area to give bonus to hit, vs 'tight grip' in an attempt to group shots together for more damage? (ie, tight and wide burst?) Something akin to... tight burst= no mod to hit, hit with extra bullet every X, wide burst = bonus to hit, hit with extra bullet every Y, where Y > X? Or for wide burst roll for each shot seperatly? (not something I had ever suggested before as it'd be a pain, but maybe its appropriate here). Wow. This is getting long and complex :P Time to let the mind work on this some more... I need to get that... I'm playing a Wheelman. }:> BTW, thanks for the G11 link. I'd lost track of its development at some point, nice to hear the latest news... }:> Kannik [/QUOTE]
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