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Spycraft - Class-Based Mission Picks
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<blockquote data-quote="Insight" data-source="post: 3479238" data-attributes="member: 11437"><p>For those of you who play Spycraft 2.0 (there have to be a few of you out there)...</p><p></p><p>Do your players complain about the quality of their Class-Based Mission Gear Picks? It really didn't occur to me until I ran my first full-fledged Spycraft game a few weeks ago. The players really had a hard time finding any good way to spend their Mission Picks.</p><p></p><p>Have you experienced this problem? Is there a workaround for this? Do you have any house rules to alter what people can get as Mission Picks?</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Insight, post: 3479238, member: 11437"] For those of you who play Spycraft 2.0 (there have to be a few of you out there)... Do your players complain about the quality of their Class-Based Mission Gear Picks? It really didn't occur to me until I ran my first full-fledged Spycraft game a few weeks ago. The players really had a hard time finding any good way to spend their Mission Picks. Have you experienced this problem? Is there a workaround for this? Do you have any house rules to alter what people can get as Mission Picks? Thanks! [/QUOTE]
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