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Spycraft --> d20 Modern Conversion
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<blockquote data-quote="JDeMobray" data-source="post: 655008" data-attributes="member: 367"><p><strong>Okay, what I've got so far. . .</strong></p><p></p><p>Bearing in mind that I can't do tables worth anything in vB code, here's the rough prototypes that I'm working from at the moment. The Wheelman is a mess since I'm not sure whether we want to use the Spycraft or the d20 Modern Vehicle rules. If we do decide to use the d20 Moden stuff, I'm halfway tempted to drop the class alltogether. </p><p></p><p><strong>Commando</strong> (Formerly Soldier) (Str/Con) – Strong </p><p>Lvl. BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +1 +2 +0 +0 +1 +0 +2 Accurate, Armor Proficiency</p><p>2 +2 +3 +0 +0 +2 +0 +3 Armor Use +1</p><p>3 +3 +3 +1 +1 +2 +0 +3 Bonus Feat</p><p>4 +4 +4 +1 +1 +2 +0 +4 Thick Armor</p><p>5 +5 +4 +1 +1 +3 +1 +4 Armor Use +2</p><p>6 +6 +5 +2 +2 +3 +1 +5 Bonus Feat</p><p>7 +7 +5 +2 +2 +4 +1 +5 Portable Cover</p><p>8 +8 +6 +2 +2 +4 +1 +6 Armor Use +3</p><p>9 +9 +6 +3 +3 +4 +2 +6 Bonus Feat</p><p>10 +10 +7 +3 +3 +5 +2 +7 One in a Million</p><p></p><p>Requirements: +3 BAB, Light Armor Proficiency, Knowledge: Tactics 3 ranks</p><p>Skill Points: 3 + Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d10</p><p>Bonus Feats: </p><p>Thick Armor: The character gains Damage Reduction equal to one half his Commando level, rounded down, while wearing any type of armor. </p><p></p><p><strong>Faceman</strong> (Cha/Wis) - Charismatic</p><p>Lvl. BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +0 +1 +0 +1 +1 +1 +2 Adaptable, Linguist</p><p>2 +1 +2 +0 +2 +2 +1 +3 Cold Read</p><p>3 +2 +2 +1 +2 +2 +1 +3 Bonus Feat</p><p>4 +3 +2 +1 +2 +2 +2 +4 Quick Change</p><p>5 +3 +3 +1 +3 +3 +2 +4 Backup</p><p>6 +4 +3 +2 +3 +3 +2 +5 Bonus Feat</p><p>7 +5 +4 +2 +4 +4 +3 +5 Fake It</p><p>8 +6 +4 +2 +4 +4 +3 +6 1,000 Faces</p><p>9 +6 +4 +3 +4 +4 +3 +6 Bonus Feat</p><p>10 +7 +5 +3 +5 +5 +4 +7 Bald Faced Lie</p><p></p><p>Requirements: Bluff 6 ranks, Disguise 6 ranks, Deceptive</p><p>Skill Points: 5+ Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d8</p><p>Bonus Feats: </p><p></p><p><strong>Fixer</strong> (Int/Dex) - Fast</p><p>Lvl. BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +0 +1 +2 +0 +1 +0 +0 Dexterous, Procure</p><p>2 +1 +2 +3 +0 +2 +0 +0 Improvisation</p><p>3 +2 +2 +3 +1 +2 +0 +1 Bonus Feat</p><p>4 +2 +2 +4 +1 +3 +0 +1 Stash It </p><p>5 +3 +3 +4 +1 +4 +1 +1 Sneak Attack +1d4</p><p>6 +3 +3 +5 +2 +4 +1 +2 Bonus Feat</p><p>7 +4 +4 +5 +2 +5 +1 +2 Master Thief</p><p>8 +4 +4 +6 +2 +6 +1 +2 Sneak Attack +1d4</p><p>9 +4 +4 +6 +3 +6 +2 +3 Bonus Feat</p><p>10 +5 +5 +7 +3 +7 +2 +3 Skill Mastery</p><p></p><p>Requirements: +2 BAB, Hide 6 reanks, Knowledge: Streetwise 6 ranks, Stealthy</p><p>Skill Points: 7 + Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d6</p><p>Bonus Feats:</p><p></p><p><strong>Pointman</strong> (Cha/Wis) – Dedicated</p><p>Lvl. BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +0 +1 +1 +2 +0 +1 +0 Generous, Versatile</p><p>2 +1 +2 +2 +3 +0 +1 +0 Assist</p><p>3 +2 +2 +2 +3 +1 +1 +1 Bonus Feat</p><p>4 +3 +2 +2 +4 +1 +2 +1 Lead</p><p>5 +3 +3 +3 +4 +1 +2 +1 Tactics +1</p><p>6 +4 +3 +3 +5 +2 +2 +2 Bonus Feat</p><p>7 +5 +4 +4 +5 +2 +3 +2 Serendipity</p><p>8 +6 +4 +4 +6 +2 +3 +2 Tactics +2</p><p>9 +6 +4 +4 +6 +3 +3 +3 Bonus Feat</p><p>10 +7 +5 +5 +7 +3 +4 +3 Strategy</p><p></p><p>Requirements: Diplomacy 6 ranks, Gather Information 6 ranks, Knowledge: Tactics 6 ranks, Renown</p><p>Skill points: 5+ Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d8</p><p>Bonus Feats: </p><p>Serendipity: Gains 2 action points at the beginning of each session. If they are not used, they will disappear at the end of the session.</p><p></p><p><strong>Snoop</strong> (Int) – Smart</p><p>Lvl. BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +0 +0 +0 +1 +1 +0 +1 Astute, Surveillance</p><p>2 +1 +0 +0 +2 +2 +0 +2 Flawless Search</p><p>3 +2 +1 +1 +2 +2 +1 +2 Bonus Feat</p><p>4 +2 +1 +1 +2 +2 +1 +2 Back Door</p><p>5 +2 +1 +1 +3 +3 +1 +3 Comb the Streets</p><p>6 +3 +2 +2 +3 +3 +2 +3 Bonus Feat</p><p>7 +3 +2 +2 +4 +4 +2 +4 Intelligence Analysis</p><p>8 +4 +2 +2 +4 +4 +2 +4 Electronic Familiarity</p><p>9 +4 +3 +3 +4 +4 +3 +4 Bonus Feat</p><p>10 +5 +3 +3 +5 +5 +3 +5 Master Cracker</p><p></p><p>Requirements: Computer Use 6 ranks, Search 6 ranks, Investigate 6 ranks</p><p>Skill Points: 7 + Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d6</p><p>Bonus Feats:</p><p>Electronics – Change all references to this skill to either Disable Device or Craft: Electronics. </p><p></p><p><strong>Wheelman</strong> (Dex/Con) – Tough</p><p>Lvl BAB Fort Ref Will Def Rep. Init. Special</p><p>1 +0 +1 +2 +0 +1 +0 +1 Lucky, Daredevil</p><p>2 +1 +2 +3 +0 +1 +0 +2 Custom Ride</p><p>3 +2 +2 +3 +1 +2 +1 +2 Bonus Feat</p><p>4 +3 +2 +4 +1 +2 +1 +2 Kick Start</p><p>5 +3 +3 +4 +1 +3 +1 +3 Familiarity</p><p>6 +4 +3 +5 +2 +3 +2 +3 Bonus Feat</p><p>7 +5 +4 +5 +2 +4 +2 +4 Elbow Grease</p><p>8 +6 +4 +6 +2 +4 +2 +4 Soup Her Up</p><p>9 +6 +4 +6 +3 +5 +3 +4 Bonus Feat</p><p>10 +7 +5 +7 +3 +5 +3 +5 That’s Impossible</p><p></p><p>Requirements: +2 BAB, Drive 6 ranks, Concentration 6 ranks, Vehicle Expert</p><p>Skill Points: 5 + Int</p><p>Action Points: 6 per level</p><p>Hit Points: 1d10</p><p>Bonus Feats:</p><p>Custom Ride: May add double the character’s Wheelman level to any wealth checks made when purchasing a vehicle.</p></blockquote><p></p>
[QUOTE="JDeMobray, post: 655008, member: 367"] [b]Okay, what I've got so far. . .[/b] Bearing in mind that I can't do tables worth anything in vB code, here's the rough prototypes that I'm working from at the moment. The Wheelman is a mess since I'm not sure whether we want to use the Spycraft or the d20 Modern Vehicle rules. If we do decide to use the d20 Moden stuff, I'm halfway tempted to drop the class alltogether. [b]Commando[/b] (Formerly Soldier) (Str/Con) – Strong Lvl. BAB Fort Ref Will Def Rep. Init. Special 1 +1 +2 +0 +0 +1 +0 +2 Accurate, Armor Proficiency 2 +2 +3 +0 +0 +2 +0 +3 Armor Use +1 3 +3 +3 +1 +1 +2 +0 +3 Bonus Feat 4 +4 +4 +1 +1 +2 +0 +4 Thick Armor 5 +5 +4 +1 +1 +3 +1 +4 Armor Use +2 6 +6 +5 +2 +2 +3 +1 +5 Bonus Feat 7 +7 +5 +2 +2 +4 +1 +5 Portable Cover 8 +8 +6 +2 +2 +4 +1 +6 Armor Use +3 9 +9 +6 +3 +3 +4 +2 +6 Bonus Feat 10 +10 +7 +3 +3 +5 +2 +7 One in a Million Requirements: +3 BAB, Light Armor Proficiency, Knowledge: Tactics 3 ranks Skill Points: 3 + Int Action Points: 6 per level Hit Points: 1d10 Bonus Feats: Thick Armor: The character gains Damage Reduction equal to one half his Commando level, rounded down, while wearing any type of armor. [b]Faceman[/b] (Cha/Wis) - Charismatic Lvl. BAB Fort Ref Will Def Rep. Init. Special 1 +0 +1 +0 +1 +1 +1 +2 Adaptable, Linguist 2 +1 +2 +0 +2 +2 +1 +3 Cold Read 3 +2 +2 +1 +2 +2 +1 +3 Bonus Feat 4 +3 +2 +1 +2 +2 +2 +4 Quick Change 5 +3 +3 +1 +3 +3 +2 +4 Backup 6 +4 +3 +2 +3 +3 +2 +5 Bonus Feat 7 +5 +4 +2 +4 +4 +3 +5 Fake It 8 +6 +4 +2 +4 +4 +3 +6 1,000 Faces 9 +6 +4 +3 +4 +4 +3 +6 Bonus Feat 10 +7 +5 +3 +5 +5 +4 +7 Bald Faced Lie Requirements: Bluff 6 ranks, Disguise 6 ranks, Deceptive Skill Points: 5+ Int Action Points: 6 per level Hit Points: 1d8 Bonus Feats: [b]Fixer[/b] (Int/Dex) - Fast Lvl. BAB Fort Ref Will Def Rep. Init. Special 1 +0 +1 +2 +0 +1 +0 +0 Dexterous, Procure 2 +1 +2 +3 +0 +2 +0 +0 Improvisation 3 +2 +2 +3 +1 +2 +0 +1 Bonus Feat 4 +2 +2 +4 +1 +3 +0 +1 Stash It 5 +3 +3 +4 +1 +4 +1 +1 Sneak Attack +1d4 6 +3 +3 +5 +2 +4 +1 +2 Bonus Feat 7 +4 +4 +5 +2 +5 +1 +2 Master Thief 8 +4 +4 +6 +2 +6 +1 +2 Sneak Attack +1d4 9 +4 +4 +6 +3 +6 +2 +3 Bonus Feat 10 +5 +5 +7 +3 +7 +2 +3 Skill Mastery Requirements: +2 BAB, Hide 6 reanks, Knowledge: Streetwise 6 ranks, Stealthy Skill Points: 7 + Int Action Points: 6 per level Hit Points: 1d6 Bonus Feats: [b]Pointman[/b] (Cha/Wis) – Dedicated Lvl. BAB Fort Ref Will Def Rep. Init. Special 1 +0 +1 +1 +2 +0 +1 +0 Generous, Versatile 2 +1 +2 +2 +3 +0 +1 +0 Assist 3 +2 +2 +2 +3 +1 +1 +1 Bonus Feat 4 +3 +2 +2 +4 +1 +2 +1 Lead 5 +3 +3 +3 +4 +1 +2 +1 Tactics +1 6 +4 +3 +3 +5 +2 +2 +2 Bonus Feat 7 +5 +4 +4 +5 +2 +3 +2 Serendipity 8 +6 +4 +4 +6 +2 +3 +2 Tactics +2 9 +6 +4 +4 +6 +3 +3 +3 Bonus Feat 10 +7 +5 +5 +7 +3 +4 +3 Strategy Requirements: Diplomacy 6 ranks, Gather Information 6 ranks, Knowledge: Tactics 6 ranks, Renown Skill points: 5+ Int Action Points: 6 per level Hit Points: 1d8 Bonus Feats: Serendipity: Gains 2 action points at the beginning of each session. If they are not used, they will disappear at the end of the session. [b]Snoop[/b] (Int) – Smart Lvl. BAB Fort Ref Will Def Rep. Init. Special 1 +0 +0 +0 +1 +1 +0 +1 Astute, Surveillance 2 +1 +0 +0 +2 +2 +0 +2 Flawless Search 3 +2 +1 +1 +2 +2 +1 +2 Bonus Feat 4 +2 +1 +1 +2 +2 +1 +2 Back Door 5 +2 +1 +1 +3 +3 +1 +3 Comb the Streets 6 +3 +2 +2 +3 +3 +2 +3 Bonus Feat 7 +3 +2 +2 +4 +4 +2 +4 Intelligence Analysis 8 +4 +2 +2 +4 +4 +2 +4 Electronic Familiarity 9 +4 +3 +3 +4 +4 +3 +4 Bonus Feat 10 +5 +3 +3 +5 +5 +3 +5 Master Cracker Requirements: Computer Use 6 ranks, Search 6 ranks, Investigate 6 ranks Skill Points: 7 + Int Action Points: 6 per level Hit Points: 1d6 Bonus Feats: Electronics – Change all references to this skill to either Disable Device or Craft: Electronics. [b]Wheelman[/b] (Dex/Con) – Tough Lvl BAB Fort Ref Will Def Rep. Init. Special 1 +0 +1 +2 +0 +1 +0 +1 Lucky, Daredevil 2 +1 +2 +3 +0 +1 +0 +2 Custom Ride 3 +2 +2 +3 +1 +2 +1 +2 Bonus Feat 4 +3 +2 +4 +1 +2 +1 +2 Kick Start 5 +3 +3 +4 +1 +3 +1 +3 Familiarity 6 +4 +3 +5 +2 +3 +2 +3 Bonus Feat 7 +5 +4 +5 +2 +4 +2 +4 Elbow Grease 8 +6 +4 +6 +2 +4 +2 +4 Soup Her Up 9 +6 +4 +6 +3 +5 +3 +4 Bonus Feat 10 +7 +5 +7 +3 +5 +3 +5 That’s Impossible Requirements: +2 BAB, Drive 6 ranks, Concentration 6 ranks, Vehicle Expert Skill Points: 5 + Int Action Points: 6 per level Hit Points: 1d10 Bonus Feats: Custom Ride: May add double the character’s Wheelman level to any wealth checks made when purchasing a vehicle. [/QUOTE]
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