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<blockquote data-quote="Hammerhead" data-source="post: 138861" data-attributes="member: 73"><p>Kareem “Taxi” Amirr Action Dice: 3d4 </p><p>Wheelman 1 Home Office d0</p><p></p><p>Strength: 14 +2</p><p>Dexterity: 17 +3</p><p>Constitution: 14 +2</p><p>Intelligence: 14 +2</p><p>Wisdom: 12 +1</p><p>Charisma: 13 +1</p><p></p><p>Inspiration: +2 (+1 Level, +1 Wis)</p><p>Education: +3 (+1 Level, +2 Int)</p><p></p><p>Languages: English, Arabic, and Spanish</p><p></p><p>Vitality (1d12+2): 14</p><p>Wounds: 14</p><p>Defense: 14 (+10 Base, +3 Dex, +1 Class)</p><p></p><p>Saves:</p><p>Fortitude: +2 (+2 Con)</p><p>Reflex: +5 (+2 Base, +3 Dex) </p><p>Will: +1 (+1 Wis)</p><p></p><p>Initiative: +4 (+3 Dex, +1 Class)</p><p></p><p>Attacks:</p><p>Unarmed +3 (+1 Base, +2 Str) Threat 20, Error1</p><p>D3+2 subdual</p><p></p><p>.45 ACP +4 (+3 Dex, +1 Base) Threat 19-20, Error 1</p><p>D10+2 MilitaryBall Range 20ft Increments</p><p>*Laser Sight: +2 Attack w/in 1st Range Increment</p><p></p><p>Skills:</p><p>Class Skills: Balance, Bluff, Boating, Craft, Demolitions, Driver, Escape Artist, Handle Animal, Intimidate, Jump, Mechanics, Open Locks, Perform, Pilot, Profession, Sense Motive, Sport, Spot, Surveillance, Survival, Swim</p><p></p><p>Bluff +5 (4 Ranks, +1 Cha)</p><p>Boating +7 (2 Ranks, +3 Dex, +2 Feat)</p><p>Driver +9 (4 Ranks, +3 Dex, +2 Feat)</p><p>Mechanics +6 (4 Ranks, +2 Int)</p><p>Open Locks +7 (4 Ranks, +3 Dex)</p><p>Pilot +7 (2 Ranks, +3 Dex, +2 Feat)</p><p>Sense Motive +5 (4 Ranks, +1 Wis)</p><p>Spot +5 (4 Ranks, +1 Wis)</p><p>Surveillance +5 (4 Ranks, +1 Wis)</p><p></p><p>Feats: </p><p>Speed Demon-+2 Boating, Driver, and Pilot. Threat Ranges for these Skills increase to 19-20</p><p></p><p>One Hand on the Wheel…-Maneuver check penalties for attempting another action while driving/boating/piloting decrease from –6 to –2</p><p></p><p>Gadgets: (4 for vehicle)</p><p>None</p><p></p><p>Personal Budget: 47 BP (45 Base+2 Class)</p><p></p><p>Average Clothing 1 BP</p><p>Trendy Clothing 5 BP</p><p>Mirrored Sunglasses 1 BP</p><p>Cell Phone </p><p>Headset Radio 2 BP</p><p>Lockpicking Tools 4 BP</p><p>Mechanical Tools 4 BP</p><p>Maglite 1 BP</p><p>Binoculars 1 BP</p><p>Duct Tape</p><p>Super Glue</p><p>MultiTool</p><p>Micro Audio Recorder 2 BP</p><p>Duffel Bag</p><p>Toiletry Kit</p><p>All Weather Lighter</p><p>Colt .45 ACP 22 BP</p><p> Shoulder Holster</p><p>10 Clips of MB 2 BP</p><p>Laser Sight 2 BP</p><p></p><p>Mission Budget: </p><p></p><p>Appearance:</p><p>Kareem Amirr is a man of about average height and build, a little under 6ft tall, and he weighs about 180 lbs. His curly black hair is strewn about his head as if hit by a tornado, and his dark brown eyes observe the locale with excitement. He has smooth dark skin and a winning smile, complemented by white teeth. Kareem typically wears light collared shirts and khaki pants, but can dress up for occassions.</p><p></p><p>Mannerisms:</p><p>Kareem always has to have something in his mouth. He snacks on nuts, chips, and pretzels, or sucks on lollipops, mints, and candies, or chews gum. Kareem also has a “need for speed” while driving which tends to frighten lesser mortals. Kareem typically eats cheeseburgers, fried chicken, or hot meatball and cheese sandwiches. When not working, Kareem likes to go see action movies, especially Bond movies or read his automotive magazines.</p><p></p><p>Personality: </p><p>Kareem tends to make friends easily with his pleasant manner. He is also fiercely loyal to all of his friends, but can enter mad rages when betrayed. What ultimately drives Kareem is excitement, which tends to be plentiful in espionage. He is thus courageous in battle, but not suicidal. Kareem daydreams about using his skills in a plethora of scenarios, like jumping from car to car, or driving an SUV through a building, using its popup machine gun to mow down enemy agents, and then flee the scene, being chased by cops and bad guys. </p><p></p><p>Background:</p><p>Kareem is the second son of an impoverished Pakistani immigrant who worked long hours to support his family, typically as a waiter. Thus, Kareem’s dad wasn’t able to spend much time with his family, nor did he want to with his wife dead. Kareem’s older brother spent much of his time reading and studying schoolwork, thus going through school with straight A’s. Rashad worked his way through college and graduated with a degree in Chemical Engineering. Kareem wasn’t like his brother. Abandoned by his family and bored by books, Kareem made friends with neighborhood kids, causing mischief througout the streets.</p><p></p><p>After graduating high school with poor marks, Kareem managed to get a job as a cab driver. He lived his life unfulfilled, driving customers back and forth, until fate intervened. One day, a man in a suit jumped in. He pointed to a black car speeding away and yelled “Follow Him!” Kareem did just that, following the car to an abandoned warehouse and the extra $20 ensured he waited while the agent investigated. Gunshots soon rang out, and his love of excitement took over. Kareem exited his cab, circled the warehouse, and came in the back. With a crowbar, he was able to disable an enemy KGB agent, saving the man in the suit’s life. Three days later, he was offered a job in the CIA.</p><p></p><p>However, the CIA was not the life Kareem envisioned; there were no chases, gunfights, or confrontations. It was mainly surveillance and paperwork. Due to budget cuts, Kareem was RIF’d after 3 years of service. A friend of his, Michael Fenix, alerted him to an organization known as the Foundation that he MIGHT be interested in…</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 138861, member: 73"] Kareem “Taxi” Amirr Action Dice: 3d4 Wheelman 1 Home Office d0 Strength: 14 +2 Dexterity: 17 +3 Constitution: 14 +2 Intelligence: 14 +2 Wisdom: 12 +1 Charisma: 13 +1 Inspiration: +2 (+1 Level, +1 Wis) Education: +3 (+1 Level, +2 Int) Languages: English, Arabic, and Spanish Vitality (1d12+2): 14 Wounds: 14 Defense: 14 (+10 Base, +3 Dex, +1 Class) Saves: Fortitude: +2 (+2 Con) Reflex: +5 (+2 Base, +3 Dex) Will: +1 (+1 Wis) Initiative: +4 (+3 Dex, +1 Class) Attacks: Unarmed +3 (+1 Base, +2 Str) Threat 20, Error1 D3+2 subdual .45 ACP +4 (+3 Dex, +1 Base) Threat 19-20, Error 1 D10+2 MilitaryBall Range 20ft Increments *Laser Sight: +2 Attack w/in 1st Range Increment Skills: Class Skills: Balance, Bluff, Boating, Craft, Demolitions, Driver, Escape Artist, Handle Animal, Intimidate, Jump, Mechanics, Open Locks, Perform, Pilot, Profession, Sense Motive, Sport, Spot, Surveillance, Survival, Swim Bluff +5 (4 Ranks, +1 Cha) Boating +7 (2 Ranks, +3 Dex, +2 Feat) Driver +9 (4 Ranks, +3 Dex, +2 Feat) Mechanics +6 (4 Ranks, +2 Int) Open Locks +7 (4 Ranks, +3 Dex) Pilot +7 (2 Ranks, +3 Dex, +2 Feat) Sense Motive +5 (4 Ranks, +1 Wis) Spot +5 (4 Ranks, +1 Wis) Surveillance +5 (4 Ranks, +1 Wis) Feats: Speed Demon-+2 Boating, Driver, and Pilot. Threat Ranges for these Skills increase to 19-20 One Hand on the Wheel…-Maneuver check penalties for attempting another action while driving/boating/piloting decrease from –6 to –2 Gadgets: (4 for vehicle) None Personal Budget: 47 BP (45 Base+2 Class) Average Clothing 1 BP Trendy Clothing 5 BP Mirrored Sunglasses 1 BP Cell Phone Headset Radio 2 BP Lockpicking Tools 4 BP Mechanical Tools 4 BP Maglite 1 BP Binoculars 1 BP Duct Tape Super Glue MultiTool Micro Audio Recorder 2 BP Duffel Bag Toiletry Kit All Weather Lighter Colt .45 ACP 22 BP Shoulder Holster 10 Clips of MB 2 BP Laser Sight 2 BP Mission Budget: Appearance: Kareem Amirr is a man of about average height and build, a little under 6ft tall, and he weighs about 180 lbs. His curly black hair is strewn about his head as if hit by a tornado, and his dark brown eyes observe the locale with excitement. He has smooth dark skin and a winning smile, complemented by white teeth. Kareem typically wears light collared shirts and khaki pants, but can dress up for occassions. Mannerisms: Kareem always has to have something in his mouth. He snacks on nuts, chips, and pretzels, or sucks on lollipops, mints, and candies, or chews gum. Kareem also has a “need for speed” while driving which tends to frighten lesser mortals. Kareem typically eats cheeseburgers, fried chicken, or hot meatball and cheese sandwiches. When not working, Kareem likes to go see action movies, especially Bond movies or read his automotive magazines. Personality: Kareem tends to make friends easily with his pleasant manner. He is also fiercely loyal to all of his friends, but can enter mad rages when betrayed. What ultimately drives Kareem is excitement, which tends to be plentiful in espionage. He is thus courageous in battle, but not suicidal. Kareem daydreams about using his skills in a plethora of scenarios, like jumping from car to car, or driving an SUV through a building, using its popup machine gun to mow down enemy agents, and then flee the scene, being chased by cops and bad guys. Background: Kareem is the second son of an impoverished Pakistani immigrant who worked long hours to support his family, typically as a waiter. Thus, Kareem’s dad wasn’t able to spend much time with his family, nor did he want to with his wife dead. Kareem’s older brother spent much of his time reading and studying schoolwork, thus going through school with straight A’s. Rashad worked his way through college and graduated with a degree in Chemical Engineering. Kareem wasn’t like his brother. Abandoned by his family and bored by books, Kareem made friends with neighborhood kids, causing mischief througout the streets. After graduating high school with poor marks, Kareem managed to get a job as a cab driver. He lived his life unfulfilled, driving customers back and forth, until fate intervened. One day, a man in a suit jumped in. He pointed to a black car speeding away and yelled “Follow Him!” Kareem did just that, following the car to an abandoned warehouse and the extra $20 ensured he waited while the agent investigated. Gunshots soon rang out, and his love of excitement took over. Kareem exited his cab, circled the warehouse, and came in the back. With a crowbar, he was able to disable an enemy KGB agent, saving the man in the suit’s life. Three days later, he was offered a job in the CIA. However, the CIA was not the life Kareem envisioned; there were no chases, gunfights, or confrontations. It was mainly surveillance and paperwork. Due to budget cuts, Kareem was RIF’d after 3 years of service. A friend of his, Michael Fenix, alerted him to an organization known as the Foundation that he MIGHT be interested in… [/QUOTE]
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