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[Spycraft] Er ... new game.
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<blockquote data-quote="Azure Trance" data-source="post: 165834" data-attributes="member: 372"><p>Is it just me, or does it seem more odd to make a storyline for Spycraft? While I realize that it's meant to be hollywood-esque it also seems that more thought has to go into it instead of it just coming to you. To clarify, just how many times can they save the world?</p><p></p><p>I guess that sort of bothers me because maybe I'm still stuck in a D&D / Star Wars adventuring group mindset where their free to act as they want and they have the freedom to do what they want (proactive, wandering the countryside/sector, whatnot).</p><p></p><p>How can I get rid of this mentality? From reading I guess that saving the world culmination types happen once every few levels, say three or five or so. But my ideas dont really seem original (ie, virus was so '96), among other things. I know that current events are an important way to garner new ideas for missions though.</p><p></p><p>I'd like any and all advice on what you guys use for not so cliche ideas (if they exist) and how to execute them properly (most important). But reading the back of the book for example, it seems that since every henchman has a plethora of minions in which there must be some sort of showdown with guns a blazing with that adversary, in different tiers, until you reach the main bad guy. </p><p></p><p>Curiously though, so far, how many of you people out there are constantly involved in world-saving events? Are they common or rare?</p></blockquote><p></p>
[QUOTE="Azure Trance, post: 165834, member: 372"] Is it just me, or does it seem more odd to make a storyline for Spycraft? While I realize that it's meant to be hollywood-esque it also seems that more thought has to go into it instead of it just coming to you. To clarify, just how many times can they save the world? I guess that sort of bothers me because maybe I'm still stuck in a D&D / Star Wars adventuring group mindset where their free to act as they want and they have the freedom to do what they want (proactive, wandering the countryside/sector, whatnot). How can I get rid of this mentality? From reading I guess that saving the world culmination types happen once every few levels, say three or five or so. But my ideas dont really seem original (ie, virus was so '96), among other things. I know that current events are an important way to garner new ideas for missions though. I'd like any and all advice on what you guys use for not so cliche ideas (if they exist) and how to execute them properly (most important). But reading the back of the book for example, it seems that since every henchman has a plethora of minions in which there must be some sort of showdown with guns a blazing with that adversary, in different tiers, until you reach the main bad guy. Curiously though, so far, how many of you people out there are constantly involved in world-saving events? Are they common or rare? [/QUOTE]
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