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<blockquote data-quote="buzzard" data-source="post: 1239791" data-attributes="member: 3003"><p>Ok first I'll list my own, then I'll list Garyh's in another post. </p><p>Also, I'm not being completely kosher with the budget points. I think people will likely run into that problem a lot trying to equip their Joes within the constraints of the budget point system. </p><p></p><p>Low Light</p><p></p><p>Soldier 10</p><p>Department: Urban Assault. </p><p>Str 12</p><p>Dex 18</p><p>Con 12</p><p>Int 14</p><p>Wis 14</p><p>Chr 10</p><p></p><p>Vitality 85</p><p>Wounds 12</p><p></p><p>Defense 19</p><p>DR 6</p><p></p><p>Fortitude +8</p><p>Reflex +8</p><p>Will +5</p><p></p><p>BAB +10</p><p>Melee +11</p><p>Ranged +14</p><p></p><p>Skills:</p><p>Balance +10</p><p>Climb +10</p><p>Demolitions +8</p><p>Electronics +8</p><p>First Aid +8</p><p>Hide +13</p><p>Intimidate +4</p><p>Listen +6</p><p>Jump +6</p><p>Spot +20</p><p>Survival +15</p><p>Swim +7</p><p>Use Rope +13</p><p></p><p>Feats:</p><p>Weapon Focus (M21) </p><p>Far Shot</p><p>Extreme Range Increased Precision Point Blank Shot Precise Shot Bullseye Marksman Sniper Alertness </p><p>Equipment:</p><p>M21 Sniper Rifle +15 4d4+4 damage 17-20 threat</p><p>SOCOM .45 ACP +14 1d12+2 damage 18-20 threat</p><p>Night Vision Goggles</p><p>Kevlar BDUs</p><p>Kevlar Helmet</p><p>Encrypted tactical Radio </p><p>GPS unit</p><p>binoculars</p><p></p><p></p><p></p><p>Recoil </p><p>Soldier 10</p><p>Department: Home Office</p><p> </p><p>Str 14</p><p>Dex 16</p><p>Con 16</p><p>Int 14</p><p>Wis 10</p><p>Chr 10</p><p></p><p>Vitality: 105</p><p>Wounds: 16</p><p></p><p>Defense 18</p><p>DR 6</p><p>Fortitude +10</p><p>Reflex +8</p><p>Will +3</p><p></p><p>BAB 10</p><p>Melee+12</p><p>Ranged +13</p><p></p><p>Skills:</p><p>Balance +7</p><p>Climb +15</p><p>Demolitions +7</p><p>Hide +20</p><p>Jump +9</p><p>Move Silently +19</p><p>Survival +9</p><p>Swim +8</p><p>Use Rope +9</p><p></p><p>Feats:</p><p>Endurance Run Point Blank Shot Speed Trigger Rapid Shot Controlled Burst Improved Equilibrium Stealthy Advanced Skill Mastery Talented (hide) </p><p>Equipment:</p><p>Colt M4A1 SOPMOD 5.56mm +13 4d4 +2 damage threat 20</p><p>SOCOM .45 ACP +13 1d12 +2 damage threat 19-20</p><p>Kevlar Helmet</p><p>Kevlar BDU</p><p>GPS receiver</p><p>Encrypted tactical radio </p><p>buzzard</p></blockquote><p></p>
[QUOTE="buzzard, post: 1239791, member: 3003"] Ok first I'll list my own, then I'll list Garyh's in another post. Also, I'm not being completely kosher with the budget points. I think people will likely run into that problem a lot trying to equip their Joes within the constraints of the budget point system. Low Light Soldier 10 Department: Urban Assault. Str 12 Dex 18 Con 12 Int 14 Wis 14 Chr 10 Vitality 85 Wounds 12 Defense 19 DR 6 Fortitude +8 Reflex +8 Will +5 BAB +10 Melee +11 Ranged +14 Skills: Balance +10 Climb +10 Demolitions +8 Electronics +8 First Aid +8 Hide +13 Intimidate +4 Listen +6 Jump +6 Spot +20 Survival +15 Swim +7 Use Rope +13 Feats: Weapon Focus (M21) Far Shot Extreme Range Increased Precision Point Blank Shot Precise Shot Bullseye Marksman Sniper Alertness Equipment: M21 Sniper Rifle +15 4d4+4 damage 17-20 threat SOCOM .45 ACP +14 1d12+2 damage 18-20 threat Night Vision Goggles Kevlar BDUs Kevlar Helmet Encrypted tactical Radio GPS unit binoculars Recoil Soldier 10 Department: Home Office Str 14 Dex 16 Con 16 Int 14 Wis 10 Chr 10 Vitality: 105 Wounds: 16 Defense 18 DR 6 Fortitude +10 Reflex +8 Will +3 BAB 10 Melee+12 Ranged +13 Skills: Balance +7 Climb +15 Demolitions +7 Hide +20 Jump +9 Move Silently +19 Survival +9 Swim +8 Use Rope +9 Feats: Endurance Run Point Blank Shot Speed Trigger Rapid Shot Controlled Burst Improved Equilibrium Stealthy Advanced Skill Mastery Talented (hide) Equipment: Colt M4A1 SOPMOD 5.56mm +13 4d4 +2 damage threat 20 SOCOM .45 ACP +13 1d12 +2 damage threat 19-20 Kevlar Helmet Kevlar BDU GPS receiver Encrypted tactical radio buzzard [/QUOTE]
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