Piratecat
Sesquipedalian
Initial impressions are excellent. Not only does it read well, it plays well, too.
I ran a 3rd lvl game. The PCs are sent to Florida to investigate a cloning scientist's disappearance and subsequent death at Joe-Bob's Alligator Corral. Apparently, someone pushed him into a gator pit.
But we started in media res, racing at 90 mph down Alligator Alley across the Everglades late at night, with two mook-laden limos and a pickup truck in hot pursuit. After a couple of rounds of combat, we flashed back to their visit and investigation at Joe-Bob's. After the chase, the PCs traced the victim to a robotics engineer at Disney World. Apparently, the cloning engineer and the robotics scientist were allied to make something most horrible....
It was a very cinematic game. Speeding golf carts, seduction, sneaky computer tricks, flashing alarms, and speeding car chases. Several EN Worlders played, including Blood Jester, Balsamic Dragon and Sagrabah.
My one disappointment was with the car chase rules. There's simply too much math involved; I found it bogged down the game and interfered with play. Has anyone else run into this as well?
I ran a 3rd lvl game. The PCs are sent to Florida to investigate a cloning scientist's disappearance and subsequent death at Joe-Bob's Alligator Corral. Apparently, someone pushed him into a gator pit.
But we started in media res, racing at 90 mph down Alligator Alley across the Everglades late at night, with two mook-laden limos and a pickup truck in hot pursuit. After a couple of rounds of combat, we flashed back to their visit and investigation at Joe-Bob's. After the chase, the PCs traced the victim to a robotics engineer at Disney World. Apparently, the cloning engineer and the robotics scientist were allied to make something most horrible....
It was a very cinematic game. Speeding golf carts, seduction, sneaky computer tricks, flashing alarms, and speeding car chases. Several EN Worlders played, including Blood Jester, Balsamic Dragon and Sagrabah.
My one disappointment was with the car chase rules. There's simply too much math involved; I found it bogged down the game and interfered with play. Has anyone else run into this as well?
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