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[Spycraft] Lame idea?
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<blockquote data-quote="Cougar" data-source="post: 586552" data-attributes="member: 2772"><p>Well, if you were to make it a permanent gadget (or more appropriately, one the PCs always have to take), it would be alright. Making the car itself a PC would be boring unless all missions were always on the road, making it boring for all the other players. Making KITT an NPC with wheelman class levels (which is what I was warning against) would pretty much negate the need for a wheelman PC driver.</p><p></p><p>True, it worked well in the show to have a driver for a car that could drive itself, but if you have one person to drive a car that can already drive itself, then you waste the car's functionality. If you have the car be an NPC that drives itself with no PC driver then you run the risk of pitting two NPCs against each other during chases, as I mentioned in my above post.</p><p></p><p>I personally think it is an awesome idea, especially if the players and GC like chases, but I would have KITT be a gadget, instead of an NPC. You could have it have a voice and a mind of it's own, if you wanted, but nothing like being a full-fledged NPC.</p><p></p><p>Someone on the Spycraft boards said something about Spy Hunter in a post. Now that would be another fun way to try and play Spycraft.</p></blockquote><p></p>
[QUOTE="Cougar, post: 586552, member: 2772"] Well, if you were to make it a permanent gadget (or more appropriately, one the PCs always have to take), it would be alright. Making the car itself a PC would be boring unless all missions were always on the road, making it boring for all the other players. Making KITT an NPC with wheelman class levels (which is what I was warning against) would pretty much negate the need for a wheelman PC driver. True, it worked well in the show to have a driver for a car that could drive itself, but if you have one person to drive a car that can already drive itself, then you waste the car's functionality. If you have the car be an NPC that drives itself with no PC driver then you run the risk of pitting two NPCs against each other during chases, as I mentioned in my above post. I personally think it is an awesome idea, especially if the players and GC like chases, but I would have KITT be a gadget, instead of an NPC. You could have it have a voice and a mind of it's own, if you wanted, but nothing like being a full-fledged NPC. Someone on the Spycraft boards said something about Spy Hunter in a post. Now that would be another fun way to try and play Spycraft. [/QUOTE]
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[Spycraft] Lame idea?
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