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Spycraft meets Dark Angel
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 211730" data-attributes="member: 710"><p>The following version assumes that X-5 do not only base their strengthes on their racial abilities, but also on some advanced combat training. The stats are for an completely untrained Transgenetic. These stats aren`t realistic, because all Transgenetics are "Hero Characters". </p><p>Anyway, the fact that the term X-5 applies to a group of transgenetic implies that their genetic material is similar enough to considere them as "one" race. </p><p>(Though it is difficult to transfer sci-Fi descriptions to real Life interpretations back to a Fantasy setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>D20 Stats for X-5: </p><p></p><p>X-5 Transgenetic </p><p>Monstrous Humanoid</p><p>Hit Dice: 2d8+2 (11 hp)</p><p>Initiative: +5 (+1 Dex, +4 Improved Initiative)</p><p>Speed: 40 feet</p><p>AC: 11 (+1 Dex)</p><p>Attacks: unarmed +4 melee or Autopistol +4 ranged</p><p>Damage: unarmed 1d3+2 or Autopistol 1d12</p><p>Face/Reach: 5 ft by 5 ft / 5 ft</p><p>Special Attacks: none</p><p>Special Qualities: Darkvision 60 Feet, Low Light Vision, Extraordinary Recuperation, immunity to sleep, paralyisis</p><p>Saves: Fort +1; Ref +4; Will +3</p><p>Abilities: Str13; Dex13, Con12; Int12; Wis10; Cha11</p><p>Skills: Hide +3; Listen +5*; Move Silently +5*; Spot +3*</p><p>Feats: Improved Initiative, Great Fortitude</p><p>CR: 1</p><p>Advancement: Usually By character Class.</p><p>Favored Class: Rogue (maybe Ranger)</p><p>Combat: </p><p>Extraordinary Recuperation (Ex): </p><p>A Transgenetic heals twice as fast as regular humans.</p><p>Skills: </p><p>*X-5 gain a +4 racial bonus to Listen and a +2 racial bonus to Spot Checks and a +2 racial bonus to Move Silently checks</p><p></p><p>Maybe, Max could be presented as a X-5 Rogue, perhaps using the following statistics (25 point buy, without any bonus stat deployment)</p><p>Str 15, Dex 17, Con 12, Int12, Wis10, Cha14</p><p>Over the time, the following extra feats might fit: </p><p>Alertness, Stealthy, Improved Unarmed (or using the old Starwars d20: Martial Artist Feat), Combat Reflexes (Expert Tactician?), Dodge, Mobility, Spring Attack</p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 211730, member: 710"] The following version assumes that X-5 do not only base their strengthes on their racial abilities, but also on some advanced combat training. The stats are for an completely untrained Transgenetic. These stats aren`t realistic, because all Transgenetics are "Hero Characters". Anyway, the fact that the term X-5 applies to a group of transgenetic implies that their genetic material is similar enough to considere them as "one" race. (Though it is difficult to transfer sci-Fi descriptions to real Life interpretations back to a Fantasy setting. :) ) D20 Stats for X-5: X-5 Transgenetic Monstrous Humanoid Hit Dice: 2d8+2 (11 hp) Initiative: +5 (+1 Dex, +4 Improved Initiative) Speed: 40 feet AC: 11 (+1 Dex) Attacks: unarmed +4 melee or Autopistol +4 ranged Damage: unarmed 1d3+2 or Autopistol 1d12 Face/Reach: 5 ft by 5 ft / 5 ft Special Attacks: none Special Qualities: Darkvision 60 Feet, Low Light Vision, Extraordinary Recuperation, immunity to sleep, paralyisis Saves: Fort +1; Ref +4; Will +3 Abilities: Str13; Dex13, Con12; Int12; Wis10; Cha11 Skills: Hide +3; Listen +5*; Move Silently +5*; Spot +3* Feats: Improved Initiative, Great Fortitude CR: 1 Advancement: Usually By character Class. Favored Class: Rogue (maybe Ranger) Combat: Extraordinary Recuperation (Ex): A Transgenetic heals twice as fast as regular humans. Skills: *X-5 gain a +4 racial bonus to Listen and a +2 racial bonus to Spot Checks and a +2 racial bonus to Move Silently checks Maybe, Max could be presented as a X-5 Rogue, perhaps using the following statistics (25 point buy, without any bonus stat deployment) Str 15, Dex 17, Con 12, Int12, Wis10, Cha14 Over the time, the following extra feats might fit: Alertness, Stealthy, Improved Unarmed (or using the old Starwars d20: Martial Artist Feat), Combat Reflexes (Expert Tactician?), Dodge, Mobility, Spring Attack Mustrum Ridcully [/QUOTE]
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