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Spycraft Meets GI Joe
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<blockquote data-quote="Gaius" data-source="post: 244417" data-attributes="member: 3589"><p>The inclusion of GI Joes characters into my Shadowforce Archer Spycraft campaign has been a success. I've played one session since positing this idea to you and it went off well. I have not let on to my players that I am drawing inspiration for my NPC's from GI Joe, as I didn't want them to think that our gritty espionage game was going to do a 180 and become a hooky cartoon. However, it won't be long before they catch on. Hopefully it won't get cheesy.</p><p></p><p>The first two Joes to get the Spycraft treatment were Scarlett and Major Bludd. Scarlett is an agent for the Company and has been something of an "ice princess" to the characters. While she is currently working on the side of angels, I think there is a good possibility that I may end up having her become a villian. Right now, she's that character that the players love to hate. One of the gang even brought up the fact that Scarlett seemed reminiscent of the GI Joe of the same name, but they all agreed that the NPC was too much of a bitch to be the same character.</p><p></p><p>Major Bludd was one that no one picked up on. Perhaps they don't remember him. He's a mercenary working for PERIL that they had heard about, one whom the PC's fought with briefly at the end of our last session. In fact, it just so worked out that Major Bludd lost his left eye in the battle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Since this worked out fairly well, I'm going to start thinking about using more Joes. If nothing else, the GI Joe universe provides a plethora of NPC ideas for the Shadowforce Archer setting. My group operates largely out of the African Alliance, so I'm going to be having them run into the Guardians of the Whispering Knife in Egypt; segway to Snake-Eyes, but that's going to be a real obvious one. I'll have to be careful using him. He's everyone's favorite GI Joe.</p><p></p><p>I'm also working on incorporating a cameo by Wild Bill, everyone's favorite helicopter pilot. He'll be another Company agent, probably someone I'll introduce via Scarlett. Firefly, terrorist extraordinaire, will definately be coming into play as an antagonist to the Alliance. I'm also bandying around the idea of using Destro and his arms syndicate, but again, that'd be something to handle delicately as it's a total give-away.</p><p></p><p>And there's a good chance that the characters might just encounter a motorcycle gang known as the Dreadnoks, if they ever find themselves down in Australia...</p><p></p><p>All in all, the GI Joe idea seems like a good one, just as long as you don't take it overboard. Unless you're doing a straight up GI Joe game, that is. Then it's everything goes. But if you're planning to assimilate it into a Shadowforce Archer game, do it subtly. I know that I don't want to get things sidetracked by having the players going off on however many GI Joe stories they might have. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Gaius</p><p></p><p>PS: I don't have stats for any of the Joes I'm using, mostly because I haven't bothered to do anything more than get the numbers and skills I absolutely need to make them work. So no stat blocks or anything like that. Sorry.</p></blockquote><p></p>
[QUOTE="Gaius, post: 244417, member: 3589"] The inclusion of GI Joes characters into my Shadowforce Archer Spycraft campaign has been a success. I've played one session since positing this idea to you and it went off well. I have not let on to my players that I am drawing inspiration for my NPC's from GI Joe, as I didn't want them to think that our gritty espionage game was going to do a 180 and become a hooky cartoon. However, it won't be long before they catch on. Hopefully it won't get cheesy. The first two Joes to get the Spycraft treatment were Scarlett and Major Bludd. Scarlett is an agent for the Company and has been something of an "ice princess" to the characters. While she is currently working on the side of angels, I think there is a good possibility that I may end up having her become a villian. Right now, she's that character that the players love to hate. One of the gang even brought up the fact that Scarlett seemed reminiscent of the GI Joe of the same name, but they all agreed that the NPC was too much of a bitch to be the same character. Major Bludd was one that no one picked up on. Perhaps they don't remember him. He's a mercenary working for PERIL that they had heard about, one whom the PC's fought with briefly at the end of our last session. In fact, it just so worked out that Major Bludd lost his left eye in the battle. :) Since this worked out fairly well, I'm going to start thinking about using more Joes. If nothing else, the GI Joe universe provides a plethora of NPC ideas for the Shadowforce Archer setting. My group operates largely out of the African Alliance, so I'm going to be having them run into the Guardians of the Whispering Knife in Egypt; segway to Snake-Eyes, but that's going to be a real obvious one. I'll have to be careful using him. He's everyone's favorite GI Joe. I'm also working on incorporating a cameo by Wild Bill, everyone's favorite helicopter pilot. He'll be another Company agent, probably someone I'll introduce via Scarlett. Firefly, terrorist extraordinaire, will definately be coming into play as an antagonist to the Alliance. I'm also bandying around the idea of using Destro and his arms syndicate, but again, that'd be something to handle delicately as it's a total give-away. And there's a good chance that the characters might just encounter a motorcycle gang known as the Dreadnoks, if they ever find themselves down in Australia... All in all, the GI Joe idea seems like a good one, just as long as you don't take it overboard. Unless you're doing a straight up GI Joe game, that is. Then it's everything goes. But if you're planning to assimilate it into a Shadowforce Archer game, do it subtly. I know that I don't want to get things sidetracked by having the players going off on however many GI Joe stories they might have. :) Gaius PS: I don't have stats for any of the Joes I'm using, mostly because I haven't bothered to do anything more than get the numbers and skills I absolutely need to make them work. So no stat blocks or anything like that. Sorry. [/QUOTE]
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