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Spycraft metagame rules
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<blockquote data-quote="Davelozzi" data-source="post: 298250" data-attributes="member: 771"><p>I'm not sure that metagame is exactly the right word here but here goes...</p><p></p><p>So I finally got the chance to pick up Spycraft last night. I read all the reviews a while back and have had Spycraft Lite for a while but hadn't had the cash for the main book yet. I read about 35 pages or so last night and it looks good.</p><p></p><p>However, what is surprising to me is the some of meta-based rules. For example, action dice and a lot of characters abilities are usable a certain number of times per session, rather than per day/week or other unit of game time or some other in-game factor. I'm still trying to decide how I feel about this, but my gut is that it seems like a weird way to balance an ability considering that one group may play a couple of hour session on the weeknight while others may play marathon sessions all day and into the night on weekends. Of course, the GC could rule that abilities "reset" in the middle of a long session, but still.</p><p></p><p>Also, one of the Faceman's class abilities is that he can ask the GC three random questions about an NPC that he's just met. This kind of bugs me as well. Personally, I wouldn't feel right about giving the player info that his character wouldn't know.</p><p></p><p>So is it just me or has this stuff given anyone else pause?</p><p></p><p>Otherwise, the game is looking very good, I'd love to see it in action.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 298250, member: 771"] I'm not sure that metagame is exactly the right word here but here goes... So I finally got the chance to pick up Spycraft last night. I read all the reviews a while back and have had Spycraft Lite for a while but hadn't had the cash for the main book yet. I read about 35 pages or so last night and it looks good. However, what is surprising to me is the some of meta-based rules. For example, action dice and a lot of characters abilities are usable a certain number of times per session, rather than per day/week or other unit of game time or some other in-game factor. I'm still trying to decide how I feel about this, but my gut is that it seems like a weird way to balance an ability considering that one group may play a couple of hour session on the weeknight while others may play marathon sessions all day and into the night on weekends. Of course, the GC could rule that abilities "reset" in the middle of a long session, but still. Also, one of the Faceman's class abilities is that he can ask the GC three random questions about an NPC that he's just met. This kind of bugs me as well. Personally, I wouldn't feel right about giving the player info that his character wouldn't know. So is it just me or has this stuff given anyone else pause? Otherwise, the game is looking very good, I'd love to see it in action. [/QUOTE]
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