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Spycraft: opening sequences?
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<blockquote data-quote="SurfMonkey01" data-source="post: 662160" data-attributes="member: 1898"><p>Okay, I just kinda got an idea... I guess I'll respond to my own post and see what anyone else out here thinks of it, if it's cool enough or if they have something better...</p><p></p><p>Scene I: Pursuit</p><p>* Chicago, Illinois</p><p>* Computer room. View from above (specifically, the rafters) through a vent. At the computer sits one technician, and there are two guards near the doorway.</p><p>* Mission Objectives: gain access to the computer files, acquire decryption codes, meet Special Agent Ian Black at rendezvous point.</p><p>* Technician can be intimidated into giving up the codes (DC 15 or higher), or -- if he is taken out -- the files can be accessed by 2 Computer Use checks (DC 20-25). </p><p>* Somehow (depending on Computer Use rolls, how guards are taken out, or other situational circumstances), the alarms are sounded and the enemy is alerted to the agents’ presence.</p><p>* The enemy outnumbers the agents by more than 5 times, eliminating the option of fighting. The agents must find a way to escape the building and get to their vehicle, which is hidden nearby. The enemy will give pursuit, leading to a dramatic chase through the streets of night-time Chicago. The agents must either evade or eliminate their pursuit and reach the rendezvous point to finish their mission.</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 662160, member: 1898"] Okay, I just kinda got an idea... I guess I'll respond to my own post and see what anyone else out here thinks of it, if it's cool enough or if they have something better... Scene I: Pursuit * Chicago, Illinois * Computer room. View from above (specifically, the rafters) through a vent. At the computer sits one technician, and there are two guards near the doorway. * Mission Objectives: gain access to the computer files, acquire decryption codes, meet Special Agent Ian Black at rendezvous point. * Technician can be intimidated into giving up the codes (DC 15 or higher), or -- if he is taken out -- the files can be accessed by 2 Computer Use checks (DC 20-25). * Somehow (depending on Computer Use rolls, how guards are taken out, or other situational circumstances), the alarms are sounded and the enemy is alerted to the agents’ presence. * The enemy outnumbers the agents by more than 5 times, eliminating the option of fighting. The agents must find a way to escape the building and get to their vehicle, which is hidden nearby. The enemy will give pursuit, leading to a dramatic chase through the streets of night-time Chicago. The agents must either evade or eliminate their pursuit and reach the rendezvous point to finish their mission. [/QUOTE]
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