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Spycraft or D20 Modern or maybe something else I don't know about yet
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<blockquote data-quote="Morgenstern" data-source="post: 1180554" data-attributes="member: 5485"><p>I just saw that movie the other day. Fun visuals, interesting sound track (did the ambient sound seem a little muddy to you?). I've been looking to add some supernatural options to Spycraft myself, being a big fan of the Hellsing anime. I agree the combat system can handle it, and there's a lot of feats and stuff in place that will blend in neatly. Other than being a werewolf or vampire, what did you find missing from the existing classes for your proposed characters? And, I'm guessing the general rules for 'standard NPCs' didn't cover your "general NPC types" needs... Have you seen the NPC classes we've put out in the SFA books? I think I've got an idea for dealing with vampires and werewolves and other things that you could potentially become -in play- that uses some tricks with levels rather than the departments (sort of like Monte Cooke's racial levels - letting you focus on your abilites if you want, but not requiring you to).</p><p></p><p>The AEG schedule is full-up this year, but I'm gonna take my idea to one of our third party guys and see if I can't get a book out for that kind of game soon <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />.</p><p></p><p>I love my job <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1180554, member: 5485"] I just saw that movie the other day. Fun visuals, interesting sound track (did the ambient sound seem a little muddy to you?). I've been looking to add some supernatural options to Spycraft myself, being a big fan of the Hellsing anime. I agree the combat system can handle it, and there's a lot of feats and stuff in place that will blend in neatly. Other than being a werewolf or vampire, what did you find missing from the existing classes for your proposed characters? And, I'm guessing the general rules for 'standard NPCs' didn't cover your "general NPC types" needs... Have you seen the NPC classes we've put out in the SFA books? I think I've got an idea for dealing with vampires and werewolves and other things that you could potentially become -in play- that uses some tricks with levels rather than the departments (sort of like Monte Cooke's racial levels - letting you focus on your abilites if you want, but not requiring you to). The AEG schedule is full-up this year, but I'm gonna take my idea to one of our third party guys and see if I can't get a book out for that kind of game soon :D. I love my job :). [/QUOTE]
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