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Spycraft or D20 Modern or maybe something else I don't know about yet
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<blockquote data-quote="Morgenstern" data-source="post: 1183433" data-attributes="member: 5485"><p>I'm gonna stun the world here by agreeing that Blood and Guts is good stuff, and if you are running a heavily American-centric group of players, I'd definitely pick it up. Charles Rice is a good researcher and I personally like how he brings stuff from real world to game mechanics - just one of serval reasons we're looking to hire him on for Spycraft <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>I don't <em>think</em> a print copy exists yet. It's a pretty recent .pdf product, but he is here on these boards (under Vigilance, more often seen in the d20 forum) if you want to ask him about it.</p><p></p><p>While I'll cheerfully put forward Spycraft's vehicle <em>rules</em> as the stuff you want (read those reviews yet <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />?), Soldier/Wheelman uses about 200+ vehicle types to describe stuff, with various options availible to tune them to more exactly match real world specific models. It made it a lot easier to set the stage for adapting vehicles from other sources (I've got stats for the Megafortress+, Cheatah, and Dreamstar on my hard drive ~ I'm a serious Dale Brown fan <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />). We did stat some specific vehicles (A-10, Chinese missile cruiser, etc.) as examples, but Blood & Guts will provide a lot more information on the specific vehicles listed in the post above. The mechanics aren't hugely different. I'll ask Charles to come by this thread and promote his book (and maybe hash out some conversions <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />), that'll be fun!</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 1183433, member: 5485"] I'm gonna stun the world here by agreeing that Blood and Guts is good stuff, and if you are running a heavily American-centric group of players, I'd definitely pick it up. Charles Rice is a good researcher and I personally like how he brings stuff from real world to game mechanics - just one of serval reasons we're looking to hire him on for Spycraft :). I don't [I]think[/I] a print copy exists yet. It's a pretty recent .pdf product, but he is here on these boards (under Vigilance, more often seen in the d20 forum) if you want to ask him about it. While I'll cheerfully put forward Spycraft's vehicle [I]rules[/I] as the stuff you want (read those reviews yet :p?), Soldier/Wheelman uses about 200+ vehicle types to describe stuff, with various options availible to tune them to more exactly match real world specific models. It made it a lot easier to set the stage for adapting vehicles from other sources (I've got stats for the Megafortress+, Cheatah, and Dreamstar on my hard drive ~ I'm a serious Dale Brown fan :D). We did stat some specific vehicles (A-10, Chinese missile cruiser, etc.) as examples, but Blood & Guts will provide a lot more information on the specific vehicles listed in the post above. The mechanics aren't hugely different. I'll ask Charles to come by this thread and promote his book (and maybe hash out some conversions :)), that'll be fun! [/QUOTE]
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