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Spycraft: Project Duct Tape [OOC][Vacancy]
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<blockquote data-quote="Tanstaafl" data-source="post: 926971" data-attributes="member: 12232"><p>Some of the House Rules I’ll be using for this game:</p><p></p><p>1. Ambidexterity and Two-Weapon Fighting are a single feat as in the D20:Modern source book.</p><p>2. You may use any material from the Spycraft CRB or the Modern Arms Guide. I am willing to consider material from other sources (including feats from other gaming platforms – provided they work within the Spycraft system) and will make decisions on a case-by-case basis. {I think that the Sleuth and Cleaner classes are particulary apt for this setting and will allow them as well.}</p><p>3. If you are playing a human, apply all of the ‘human’ racial modifiers (from the Player’s Handbook) to your agent; do this in addition to selecting Department training. If you are interested in playing a non-human, let me know & we’ll work something out.</p><p>4. Armor: if you are proficient with the armor type, you may choose to apply the armor bonus or you class bonus to your defense (instead of substituting the armor bonus for class bonus). If you are not proficient with the armor type, you have to use the armor bonus. </p><p>5. You may spend an action die to increase your defense by 1dx for a number of rounds equal to 1/2 your agent level (rounded up) + your Constitution modifier (if positive). With x being the die type of your current action die.</p><p>6. Because of the nature of the play-by-post game I'll be re-evaluating class features with #/session qualifier; any ideas on how to do this would be helpful. Also because of the pbp game style I will not be allowing agents to purchase backgrounds with skill points - write a good background & RP it well & you'll get plenty of bonus XP.</p><p>7. More house rules will appear as I think of them or one of you talks me into them… </p><p></p><p></p><p>The code names Cerulean, Cinzento, Saphire, and Verdant will not be available to PCs.</p><p></p><p>I'll be posting agent creation guidelines sometime in the next two days.</p><p></p><p></p><p>Snowtiger - I really like the Sleuth class and think that it is particularly suited to this game. Would your agent belong to the Alphabet Agency at the start of the campaign or be working for some other gov't or law enforcement agency (preferably in the USA; the game is set up to begin in San Fransisco)?</p><p></p><p>GWolf - All your agent needs is for his dog to run away & his truck to crash... and he'll be a walking country-western song. It looks like he'll be fun to have in the group. Did you have a class or combination of classes in mind?</p></blockquote><p></p>
[QUOTE="Tanstaafl, post: 926971, member: 12232"] Some of the House Rules I’ll be using for this game: 1. Ambidexterity and Two-Weapon Fighting are a single feat as in the D20:Modern source book. 2. You may use any material from the Spycraft CRB or the Modern Arms Guide. I am willing to consider material from other sources (including feats from other gaming platforms – provided they work within the Spycraft system) and will make decisions on a case-by-case basis. {I think that the Sleuth and Cleaner classes are particulary apt for this setting and will allow them as well.} 3. If you are playing a human, apply all of the ‘human’ racial modifiers (from the Player’s Handbook) to your agent; do this in addition to selecting Department training. If you are interested in playing a non-human, let me know & we’ll work something out. 4. Armor: if you are proficient with the armor type, you may choose to apply the armor bonus or you class bonus to your defense (instead of substituting the armor bonus for class bonus). If you are not proficient with the armor type, you have to use the armor bonus. 5. You may spend an action die to increase your defense by 1dx for a number of rounds equal to 1/2 your agent level (rounded up) + your Constitution modifier (if positive). With x being the die type of your current action die. 6. Because of the nature of the play-by-post game I'll be re-evaluating class features with #/session qualifier; any ideas on how to do this would be helpful. Also because of the pbp game style I will not be allowing agents to purchase backgrounds with skill points - write a good background & RP it well & you'll get plenty of bonus XP. 7. More house rules will appear as I think of them or one of you talks me into them… The code names Cerulean, Cinzento, Saphire, and Verdant will not be available to PCs. I'll be posting agent creation guidelines sometime in the next two days. Snowtiger - I really like the Sleuth class and think that it is particularly suited to this game. Would your agent belong to the Alphabet Agency at the start of the campaign or be working for some other gov't or law enforcement agency (preferably in the USA; the game is set up to begin in San Fransisco)? GWolf - All your agent needs is for his dog to run away & his truck to crash... and he'll be a walking country-western song. It looks like he'll be fun to have in the group. Did you have a class or combination of classes in mind? [/QUOTE]
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