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Spycraft: Project Duct Tape [OOC][Vacancy]
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<blockquote data-quote="Douane" data-source="post: 973109" data-attributes="member: 157"><p>Here you go: (The point man grows increasingly team-oriented, almost all of special abilites are done that way.)</p><p> </p><p>Pointman 2</p><p></p><p>Bab +1</p><p></p><p>Fort +2</p><p>Refl +2</p><p>Will +3</p><p></p><p>Defense +1</p><p></p><p>Initiative +1</p><p></p><p>HD: 1D10</p><p></p><p>Skill points: 6+Int</p><p></p><p>Budg: 6</p><p></p><p>Gadg: 1</p><p></p><p>Armor: L, M,</p><p>Weapons: Melee. Handgun, Rifle</p><p></p><p>1st Lvl:</p><p></p><p>"generous": may add action dice to rolls of allies within LOS or contact via speech</p><p>"Versatility 6": 6 cross-class skills become class skills</p><p></p><p>2nd Lvl:</p><p></p><p>"assistance" may reduce the amount of of time it takes one of his teammates to use one of their skills or class abilites by assisting them. (only for activities that take obe hour or longer) Time required is halved.</p><p></p><p>[short outlook on further abilities:</p><p></p><p>3:</p><p>Lead 1 (whole team may use pm's roll on one task, like climbing or sneaking, 1x session)</p><p>Versatility 7</p><p></p><p>4:</p><p>Tactics 1 (may give specific orders to [Cha-Bonus] number of allies, they gain +1 on all related rolls, once per session)</p><p></p><p>5:</p><p>Lead 2 (2x session)</p><p></p><p>6:</p><p>Versatility 8</p><p>cross-class ability </p><p></p><p>7:</p><p>Lead 3</p><p></p><p>8: </p><p>Tactics 2 (+2 on rolls)</p><p></p><p>9:</p><p>cross-class ability</p><p>versatility 9</p><p>Lead 4</p><p></p><p>10:</p><p>Serendipity 1 (1x session a "lucky break") </p><p></p><p></p><p></p><p>Skills:</p><p></p><p>Bluff </p><p>Bureaucracy</p><p>Craft</p><p>Diplomacy</p><p>Driver</p><p>First Aid</p><p>Knowledge</p><p>Profession</p><p>Sense Motive</p><p>Sport</p></blockquote><p></p>
[QUOTE="Douane, post: 973109, member: 157"] Here you go: (The point man grows increasingly team-oriented, almost all of special abilites are done that way.) Pointman 2 Bab +1 Fort +2 Refl +2 Will +3 Defense +1 Initiative +1 HD: 1D10 Skill points: 6+Int Budg: 6 Gadg: 1 Armor: L, M, Weapons: Melee. Handgun, Rifle 1st Lvl: "generous": may add action dice to rolls of allies within LOS or contact via speech "Versatility 6": 6 cross-class skills become class skills 2nd Lvl: "assistance" may reduce the amount of of time it takes one of his teammates to use one of their skills or class abilites by assisting them. (only for activities that take obe hour or longer) Time required is halved. [short outlook on further abilities: 3: Lead 1 (whole team may use pm's roll on one task, like climbing or sneaking, 1x session) Versatility 7 4: Tactics 1 (may give specific orders to [Cha-Bonus] number of allies, they gain +1 on all related rolls, once per session) 5: Lead 2 (2x session) 6: Versatility 8 cross-class ability 7: Lead 3 8: Tactics 2 (+2 on rolls) 9: cross-class ability versatility 9 Lead 4 10: Serendipity 1 (1x session a "lucky break") Skills: Bluff Bureaucracy Craft Diplomacy Driver First Aid Knowledge Profession Sense Motive Sport [/QUOTE]
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Spycraft: Project Duct Tape [OOC][Vacancy]
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