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[Spycraft] Quick feats question
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<blockquote data-quote="Morgenstern" data-source="post: 862918" data-attributes="member: 5485"><p>Let me summarize for you <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Both the basics require Weapon Group Proficiency (Hurled) and a BAB of +2.. Both the masteries require their respective basic, and BAB +9</p><p></p><p>Thrown blade basics, gives you slight of hand as a permanent class skill, you can draw an unlimited number of "thrown blades" (list in feat description) as a free action, and you can cover fire, suppresive fire, and burst fire with knives.</p><p></p><p>TB Mastery lets you autofire and strafe with thrown blades (now you see why being able to draw a bunch is handy <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />) and get a huge bonus to hide such blades on your person.</p><p></p><p>Thrown Weapon basics lets you switch to subdual damage and possible stun after an attack, Point Blank Shot with a limited list of hurled weapons, and add your strength bonus to hurled attack rolls.</p><p></p><p>Mastery halves your range penalties, then gives you Increased Precision and Shot on the Run with the defined weapons.</p><p></p><p>Some of these were fully described in the PAC preivew, up on the <a href="http://www.SpycraftRPG.com" target="_blank">www.SpycraftRPG.com</a> website under previews.</p><p></p><p>If you are looking to export them to another d20 game, I'd recomend linking the bonus to a single weapon chosen for the list included in each feat (rather than affecting all of them) as hurled weapon are more of a shtick in a world the uses (lots) or guns.</p><p></p><p>Full details will have to await a peek inside the book <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p><p></p><p>Hope this helps,</p></blockquote><p></p>
[QUOTE="Morgenstern, post: 862918, member: 5485"] Let me summarize for you :). Both the basics require Weapon Group Proficiency (Hurled) and a BAB of +2.. Both the masteries require their respective basic, and BAB +9 Thrown blade basics, gives you slight of hand as a permanent class skill, you can draw an unlimited number of "thrown blades" (list in feat description) as a free action, and you can cover fire, suppresive fire, and burst fire with knives. TB Mastery lets you autofire and strafe with thrown blades (now you see why being able to draw a bunch is handy :D) and get a huge bonus to hide such blades on your person. Thrown Weapon basics lets you switch to subdual damage and possible stun after an attack, Point Blank Shot with a limited list of hurled weapons, and add your strength bonus to hurled attack rolls. Mastery halves your range penalties, then gives you Increased Precision and Shot on the Run with the defined weapons. Some of these were fully described in the PAC preivew, up on the [url]www.SpycraftRPG.com[/url] website under previews. If you are looking to export them to another d20 game, I'd recomend linking the bonus to a single weapon chosen for the list included in each feat (rather than affecting all of them) as hurled weapon are more of a shtick in a world the uses (lots) or guns. Full details will have to await a peek inside the book :). Hope this helps, [/QUOTE]
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