Salutations,
Anyone have oppinion and comemnts on these books before I purchase them.
I got them and like them. I picked up the Archer Foundation over the weekend, and it is good as well- it is very "out there".
Meaning a lot about magic and psi, but they said they are starting their books on the wild side of the world and will circle in towards the less-supernatural aspects of the Shadowforce Archer setting.
I think that is a mistake, but the book is still good.
I understand the setting has mystic stuff and psions, can anyone give quick comments on how they work, is it a spell level system like d&d or a skill system like the force etc.
Psi- I don't know star wars, but it is a skill/feat system. There are classes and PrC's for psionic characters, but one can actually take feats and gain access to the powers.
I have yet to see them in play, but they read well designed.
Magic- I have not read this too closely, but there is no class. You take feats and can learn spells (i don't recall if they are feats themselves, skills, or something else).
You make a skill check to cast a spell- and each spell has a casting time. If you don't make the check during that time, then you can extend the casting time by the same amount and make another skill check (adding the result from the previous check)- until you make the DC.
There is a system for how followers affect casting spells and a corruption-like system for casting too much magic.
Gun book- wow, that is a whole lot of guns.
There is also a lot of optional rules to make combat more realistic- flowing iniative and recoil. There is also one PrC in there- triggerman. The two-gun wielding kungfu kind of character. heh.
The writing is top notch and they have some great ideas in all of the books.
FD
Spycraft Fanboy