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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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<blockquote data-quote="Mal Malenkirk" data-source="post: 131483" data-attributes="member: 834"><p>Since I feel generous, I'll elaborate on the martial feats.</p><p></p><p>It's very elegant, the core feat is <em>Martial Arts</em>. It allows you to deal 1D6 and to threaten critical success on a 20 (you can't otherwise).</p><p></p><p>Then there are three "style" feats that improve your basic prowess by building on Martial Arts. By the end of that tree, called <em>Master of the 6th Style</em>, you deal a lot of damage, do a lot of criticals and attack twice as often as anyone else.</p><p></p><p>Around this tree are 5 concentrations that come in Basic and Master degree; Punching, Kicking, Holding, Throwing and Dodging. They all have <em>Martial Arts</em> as a requisite and 4 of these are in turn requisite to progress in the martial art style tree. Dodge is left out as a requisite but personnaly I'd allow a PC to chose any 4 and thus personalize his style. </p><p></p><p>Learning these techniques gives you two special moves.</p><p></p><p>For example, learning <em>Kicking Basics</em> grants you the <em>Jump Kick</em> and <em>Roundhouse Kick abilities</em>. Learning <em>Kicking Mastery</em> would grant you two stronger additional abilities.</p><p></p><p>A dedicated martial artist could learn the 12 feats required to become a master of the 6th style as well as a few more like the Chi Strike line up or the other concentration that isn't a requisite (automatically dodging under core rules) </p><p></p><p>A more casual martial artist could learn the feats Martial arts, Warrior's grace (flurry of blow), Dodging Basic and leave it at that it at that.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 131483, member: 834"] Since I feel generous, I'll elaborate on the martial feats. It's very elegant, the core feat is [i]Martial Arts[/i]. It allows you to deal 1D6 and to threaten critical success on a 20 (you can't otherwise). Then there are three "style" feats that improve your basic prowess by building on Martial Arts. By the end of that tree, called [i]Master of the 6th Style[/i], you deal a lot of damage, do a lot of criticals and attack twice as often as anyone else. Around this tree are 5 concentrations that come in Basic and Master degree; Punching, Kicking, Holding, Throwing and Dodging. They all have [i]Martial Arts[/i] as a requisite and 4 of these are in turn requisite to progress in the martial art style tree. Dodge is left out as a requisite but personnaly I'd allow a PC to chose any 4 and thus personalize his style. Learning these techniques gives you two special moves. For example, learning [i]Kicking Basics[/i] grants you the [i]Jump Kick[/i] and [i]Roundhouse Kick abilities[/i]. Learning [i]Kicking Mastery[/i] would grant you two stronger additional abilities. A dedicated martial artist could learn the 12 feats required to become a master of the 6th style as well as a few more like the Chi Strike line up or the other concentration that isn't a requisite (automatically dodging under core rules) A more casual martial artist could learn the feats Martial arts, Warrior's grace (flurry of blow), Dodging Basic and leave it at that it at that. [/QUOTE]
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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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