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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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<blockquote data-quote="Kevin Wilson" data-source="post: 133521" data-attributes="member: 3973"><p>Well, technically, you don't even need a rank in the skill to get a natural 20, if it's untrained. After all, we were shooting for a cinematic feel. In the movies we were modelling, nothing's impossible, just occasionally very improbable.</p><p></p><p>Take 20 works as it does in 3rd edition, more or less, being there to avoid repetitive and tedious rerolling on skill checks that you will eventually certainly succeed at, like searching a room one molecule at a time.</p><p></p><p>But remember, in 3rd edition, any DC 21 or more above your skill modifier is just impossible for your character to succeed at. Even taking 20 won't help you there. Nor will it in Spycraft. However, you can try rolling, hoping for a natural 20. This represents a spark of inspiration, or a sudden stroke of luck that is in line with action movie skill use. But remember, at that point, you're just as likely to critically fail and really put your foot in it. Either way though, something noteworthy is likely to happen, just like in the movies.</p><p></p><p>If you feel that this is too cinematic for your campaign, it is ignored easily enough (a few feats need to change a bit, but nothing major), but we've had good results with it during playtests. I would say give it a try, and if you don't like it, set it aside, just like any other rule.</p><p></p><p>-Kevin Wilson</p></blockquote><p></p>
[QUOTE="Kevin Wilson, post: 133521, member: 3973"] Well, technically, you don't even need a rank in the skill to get a natural 20, if it's untrained. After all, we were shooting for a cinematic feel. In the movies we were modelling, nothing's impossible, just occasionally very improbable. Take 20 works as it does in 3rd edition, more or less, being there to avoid repetitive and tedious rerolling on skill checks that you will eventually certainly succeed at, like searching a room one molecule at a time. But remember, in 3rd edition, any DC 21 or more above your skill modifier is just impossible for your character to succeed at. Even taking 20 won't help you there. Nor will it in Spycraft. However, you can try rolling, hoping for a natural 20. This represents a spark of inspiration, or a sudden stroke of luck that is in line with action movie skill use. But remember, at that point, you're just as likely to critically fail and really put your foot in it. Either way though, something noteworthy is likely to happen, just like in the movies. If you feel that this is too cinematic for your campaign, it is ignored easily enough (a few feats need to change a bit, but nothing major), but we've had good results with it during playtests. I would say give it a try, and if you don't like it, set it aside, just like any other rule. -Kevin Wilson [/QUOTE]
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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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