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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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<blockquote data-quote="Mal Malenkirk" data-source="post: 134052" data-attributes="member: 834"><p>All right, the honey moon's over. Well, not really, I'm still giggling at the thought of my next session.</p><p></p><p>But I'll share a true concern about the rules and profit from the fact that Mr.Wilson is keeping tab on the thread; The chase rules. I love the concept and they work rather well for two car of similar size.</p><p></p><p>But </p><p></p><p>1: When you make a successful finishing move, you win the chase. If the prey's car has been reduced to 0 wound points by a crash test, OK. But what is keeping him from resuming his flight if you tailgated him (Crowd) into an obstacle but the damage aren't enough to render the vehicule useless? It's not too bad since I can describe how the vehicules is now in a position making resuming the chase impossible, but if it happens everytime it might be weird.</p><p></p><p>2: The rules offer no guidelines to take into account the different size/mass of vehicules. If an agent driving a compact car uses the cut-off maneuver against a bus, cinemetic and real life physics both lead you to expect that he'll wreck his car but will barely slow the bus. </p><p></p><p>Yet the rules simply state that the predator wins the chase and both vehicules make a crash test based solely on the speed of the chase without accounting for the fact that two vehicules of different mass are colliding with each other.</p><p></p><p>Druing a cut-off maneuver, rules also let the agent jump from his car as if the speed was 0 MPH to avoid the crash but if the chase speed before the maneuver was 105 MPH this is simply impossible even when taking superspy physics into account.</p><p></p><p>Sure, I can use common sense but I'd appreciate guidelines that take into account different car sizes.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 134052, member: 834"] All right, the honey moon's over. Well, not really, I'm still giggling at the thought of my next session. But I'll share a true concern about the rules and profit from the fact that Mr.Wilson is keeping tab on the thread; The chase rules. I love the concept and they work rather well for two car of similar size. But 1: When you make a successful finishing move, you win the chase. If the prey's car has been reduced to 0 wound points by a crash test, OK. But what is keeping him from resuming his flight if you tailgated him (Crowd) into an obstacle but the damage aren't enough to render the vehicule useless? It's not too bad since I can describe how the vehicules is now in a position making resuming the chase impossible, but if it happens everytime it might be weird. 2: The rules offer no guidelines to take into account the different size/mass of vehicules. If an agent driving a compact car uses the cut-off maneuver against a bus, cinemetic and real life physics both lead you to expect that he'll wreck his car but will barely slow the bus. Yet the rules simply state that the predator wins the chase and both vehicules make a crash test based solely on the speed of the chase without accounting for the fact that two vehicules of different mass are colliding with each other. Druing a cut-off maneuver, rules also let the agent jump from his car as if the speed was 0 MPH to avoid the crash but if the chase speed before the maneuver was 105 MPH this is simply impossible even when taking superspy physics into account. Sure, I can use common sense but I'd appreciate guidelines that take into account different car sizes. [/QUOTE]
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SPYCRAFT: The greatest RPG ever made! The best d20 game ever!
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