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Spycraft vs. d20 Modern
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<blockquote data-quote="Lugh" data-source="post: 1066211" data-attributes="member: 9404"><p>OK, as the Spycraft fan who hasn't read d20 Modern, I'll post my equally informed rebuttal. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>The primary difference being that d20 Modern gives you cool stunts x times per <em>level</em>, and Spycraft gives you cool stunts x times per <em>session</em>. And Spycraft gives lots of opportunities for you to get more action dice, allowing the GC to reward exactly the sort of play he's looking for.</p><p></p><p></p><p></p><p>Yup, that's pretty much what he said. The system makes a pass at it, but misses the mark. With some work, it's do-able. But straight out of the book, it's not as good.</p><p></p><p></p><p></p><p>NOT what he said. The fact that d20 Modern has it in the core book is a point in its favor. The fact that Spycraft has a superior system gives it the advantage.</p><p></p><p></p><p></p><p>And, hence, you cannot use it for Men In Black. Or, at least, not without significant work. Of course, some of this problem can easily be fixed with supplements (such as UMF), but it's a failing of the core book.</p><p></p><p></p><p></p><p>Less cool than The Look, which makes you truly devastatingly handsome. Or Groupies, but that's in a supplement.</p><p></p><p></p><p></p><p>His point was that everything you would want to do with reputation is covered by other mechanics in the Spycraft system. It just doesn't have an actual mechanic labeled "reputation" (though that is coming in a soon-to-be-released supplement). Because d20 Modern left off the actual implementation of effects, whereas Spycraft has the effects, the author gave the advantage to Spycraft. Personally, I call this area a draw.</p><p></p><p></p><p></p><p>Ah, but, as I understand it, it's not really a new system. It's just scaling up the standard movement rules, which forces the DM to have a map ready of the area you're speeding through. Spycraft has a different subsystem, which is much more abstract and cinematic. Personally, I consider the chase system to be one of the major highlights of the Spycraft system.</p><p></p><p></p><p></p><p>Do note that he said "D&D Modern." It's a common term to reflect the fact that d20 Modern has real trouble straying far from its basic roots. Those roots, as you mentioned previously, are the world outside your window with magic added. If you want to play HKAT, or Men In Black, or several different anime themes, you have to invest more than a little work. If you just want to play Buffy, then that's close enough to "modern with magic" to work. It's surprisingly limited in its genre selection for a game touted as a generic rules-set. But, perhaps, that can be alleviated by supplements that don't actually reinforce that impression, unlike Urban Arcana.</p></blockquote><p></p>
[QUOTE="Lugh, post: 1066211, member: 9404"] OK, as the Spycraft fan who hasn't read d20 Modern, I'll post my equally informed rebuttal. :D The primary difference being that d20 Modern gives you cool stunts x times per [i]level[/i], and Spycraft gives you cool stunts x times per [i]session[/i]. And Spycraft gives lots of opportunities for you to get more action dice, allowing the GC to reward exactly the sort of play he's looking for. Yup, that's pretty much what he said. The system makes a pass at it, but misses the mark. With some work, it's do-able. But straight out of the book, it's not as good. NOT what he said. The fact that d20 Modern has it in the core book is a point in its favor. The fact that Spycraft has a superior system gives it the advantage. And, hence, you cannot use it for Men In Black. Or, at least, not without significant work. Of course, some of this problem can easily be fixed with supplements (such as UMF), but it's a failing of the core book. Less cool than The Look, which makes you truly devastatingly handsome. Or Groupies, but that's in a supplement. His point was that everything you would want to do with reputation is covered by other mechanics in the Spycraft system. It just doesn't have an actual mechanic labeled "reputation" (though that is coming in a soon-to-be-released supplement). Because d20 Modern left off the actual implementation of effects, whereas Spycraft has the effects, the author gave the advantage to Spycraft. Personally, I call this area a draw. Ah, but, as I understand it, it's not really a new system. It's just scaling up the standard movement rules, which forces the DM to have a map ready of the area you're speeding through. Spycraft has a different subsystem, which is much more abstract and cinematic. Personally, I consider the chase system to be one of the major highlights of the Spycraft system. Do note that he said "D&D Modern." It's a common term to reflect the fact that d20 Modern has real trouble straying far from its basic roots. Those roots, as you mentioned previously, are the world outside your window with magic added. If you want to play HKAT, or Men In Black, or several different anime themes, you have to invest more than a little work. If you just want to play Buffy, then that's close enough to "modern with magic" to work. It's surprisingly limited in its genre selection for a game touted as a generic rules-set. But, perhaps, that can be alleviated by supplements that don't actually reinforce that impression, unlike Urban Arcana. [/QUOTE]
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