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*TTRPGs General
Spycraft vs. d20 Modern
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<blockquote data-quote="C. Baize" data-source="post: 1066744" data-attributes="member: 4571"><p>Cool!</p><p></p><p></p><p></p><p>I'm not certain what a GC is, I'll make the assumption that it's the same as the GM... </p><p>As with any rule book, the "RULES" are a guideline and the GM is free to hand out ad-hoc rewards. </p><p>We add to this, the fact that by the Wizards average, PCs should have between 4 and 5 encounters per level, and we see that should they want to, they can use 1-3 action points per encounter... I don't see where this is a huge difference, really... one way or the other... Seems to me, it's a different mechanic achieving the same effect, in essence.</p><p></p><p></p><p></p><p>What he said was that you could use your PsiHB with Spycraft, and do as well, or you could buy a separate book... I believe the comparison was supposed to be Core Book to Core Book, meaning that D20 Modern HAS it in the core book, and Spycraft does NOT (from what I gather)... The fact that he said the Spycraft book was superior, in this category even though it doesn't have it, is what made me laugh.</p><p></p><p></p><p>Unless you absolutely NEED the superscience to do Men in Black, then it's just saying that the critters are aliens that will allow you to do Men in Black.</p><p></p><p></p><p></p><p>I dunno... I'll take Frightening Presence to cause enemies to cower or run away. And for supplements, Leadership is easy....</p><p></p><p></p><p></p><p>I dunno.. detailing chase scale, vehicular stunts, vehicle speeds, combat from vehicles, etc... Looks pretty good to me... </p><p>On the other hand...</p><p>I've never read the Spycraft version, so I can't say which is better.</p><p></p><p></p><p></p><p>I would suggest taking a look at 3rd party supplements, especially the ones being put out by RPGObjects... The Blood and ____ line, particularly.</p><p>The reason is, that I don't REALLY think Wizards is going to do a whole lot of Non-FX D20 Modern support... </p><p>Although... D20 Future will be coming out, and will likely detail superscience... at least one would hope so.</p></blockquote><p></p>
[QUOTE="C. Baize, post: 1066744, member: 4571"] Cool! I'm not certain what a GC is, I'll make the assumption that it's the same as the GM... As with any rule book, the "RULES" are a guideline and the GM is free to hand out ad-hoc rewards. We add to this, the fact that by the Wizards average, PCs should have between 4 and 5 encounters per level, and we see that should they want to, they can use 1-3 action points per encounter... I don't see where this is a huge difference, really... one way or the other... Seems to me, it's a different mechanic achieving the same effect, in essence. What he said was that you could use your PsiHB with Spycraft, and do as well, or you could buy a separate book... I believe the comparison was supposed to be Core Book to Core Book, meaning that D20 Modern HAS it in the core book, and Spycraft does NOT (from what I gather)... The fact that he said the Spycraft book was superior, in this category even though it doesn't have it, is what made me laugh. Unless you absolutely NEED the superscience to do Men in Black, then it's just saying that the critters are aliens that will allow you to do Men in Black. I dunno... I'll take Frightening Presence to cause enemies to cower or run away. And for supplements, Leadership is easy.... I dunno.. detailing chase scale, vehicular stunts, vehicle speeds, combat from vehicles, etc... Looks pretty good to me... On the other hand... I've never read the Spycraft version, so I can't say which is better. I would suggest taking a look at 3rd party supplements, especially the ones being put out by RPGObjects... The Blood and ____ line, particularly. The reason is, that I don't REALLY think Wizards is going to do a whole lot of Non-FX D20 Modern support... Although... D20 Future will be coming out, and will likely detail superscience... at least one would hope so. [/QUOTE]
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