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Spycraft vs. d20 Modern
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<blockquote data-quote="Voneth" data-source="post: 1080730" data-attributes="member: 1016"><p>And you also forgot SG-1, Termors, and most of the SciFi Channel's cheesy, but cute original movies they have been shipping out by the truck load this year. ...</p><p></p><p>You pretty much hit on the head why d20 Modern lost my attention. I wanted to run <em> Modern </em> + superscience stuff. But as time went on, it seemed pretty appearent that WotC's focus on d20 Modern was going to be mostly magic because:</p><ul> <li data-xf-list-type="ul"><br /> 1.) The Genetech setting was cut out and then pretty much orphaned as a Polyhedron article (yeah, like that gives me confidence it will turned into a setting book later.)<br /> <br /> 2.) Psionics got no real upgrade to make it on par with Magic <em> for a modern setting. </em> (An upgrade was needed especialy since the psi system was originaly designed to always take a back seat to the damage and healing of magic.) ... As an aside, I also hate it when I mention such things on the <em> d20 Modern WotC's boards </em> that psi could use a boost and I get several answers that say "Quit wasting your time and use a Sorcerer" on the <em> d20 Modern Boards. </em> Yeah, like that doesn't give you the urge to call d20 Modern "d20 Modern D&D"<br /> <br /> 3.) The one non-magic setting, Agents of Psi, is still not on the schedule, even though a d20 Future suppliment is already on the slate.</li> </ul><p></p><p>In fact, I feel like d20 Future is getting put on the table simply as a one-shot product to shut up people like me and then WotC will go back to thowing magical "Shadows" on the wall and see what sticks.</p><p></p><p>Hopefuly, there will be enough goodies for me to salvage between the "warp" drives and "cyberpunk" for me to run a d20 Modern game.</p><p></p><p>As an aside, I have been tempted to run FFG's "Mad Max" game, Redline, and include psionics:</p><ul> <li data-xf-list-type="ul"><br /> Spycraft's error rules are little too much realism to add for such a gonzo game ("Ah, ha!" I hear the d20 Modern guys say!)<br /> <br /> But d20 Modern's psionics only has 2 psi classes and too few powers ("Ah, ha!" I hear the Spycraft guys say!)<br /> <br /> So I may just go with d20 and use Malhavoc Press' "If Thoughts Could Kill" version of psionics. (AhHa!, I hear Kenpo Wolf say, "I was half right!")</li> </ul></blockquote><p></p>
[QUOTE="Voneth, post: 1080730, member: 1016"] And you also forgot SG-1, Termors, and most of the SciFi Channel's cheesy, but cute original movies they have been shipping out by the truck load this year. ... You pretty much hit on the head why d20 Modern lost my attention. I wanted to run [i] Modern [/i] + superscience stuff. But as time went on, it seemed pretty appearent that WotC's focus on d20 Modern was going to be mostly magic because: [list] 1.) The Genetech setting was cut out and then pretty much orphaned as a Polyhedron article (yeah, like that gives me confidence it will turned into a setting book later.) 2.) Psionics got no real upgrade to make it on par with Magic [i] for a modern setting. [/i] (An upgrade was needed especialy since the psi system was originaly designed to always take a back seat to the damage and healing of magic.) ... As an aside, I also hate it when I mention such things on the [i] d20 Modern WotC's boards [/i] that psi could use a boost and I get several answers that say "Quit wasting your time and use a Sorcerer" on the [i] d20 Modern Boards. [/i] Yeah, like that doesn't give you the urge to call d20 Modern "d20 Modern D&D" 3.) The one non-magic setting, Agents of Psi, is still not on the schedule, even though a d20 Future suppliment is already on the slate. [/list] In fact, I feel like d20 Future is getting put on the table simply as a one-shot product to shut up people like me and then WotC will go back to thowing magical "Shadows" on the wall and see what sticks. Hopefuly, there will be enough goodies for me to salvage between the "warp" drives and "cyberpunk" for me to run a d20 Modern game. As an aside, I have been tempted to run FFG's "Mad Max" game, Redline, and include psionics: [list] Spycraft's error rules are little too much realism to add for such a gonzo game ("Ah, ha!" I hear the d20 Modern guys say!) But d20 Modern's psionics only has 2 psi classes and too few powers ("Ah, ha!" I hear the Spycraft guys say!) So I may just go with d20 and use Malhavoc Press' "If Thoughts Could Kill" version of psionics. (AhHa!, I hear Kenpo Wolf say, "I was half right!") [/list] [/QUOTE]
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