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Spycraft vs. d20 Modern
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<blockquote data-quote="Lugh" data-source="post: 1083427" data-attributes="member: 9404"><p>Damn, and here I went and promised myself I wasn't going to feed this fire. But, I feel obligated to point out that, actually, Spycraft <em>does</em> have all of the Yautja's gear, at least from the first movie (can't recall off-hand what all was used in Predator 2, and never read the comics). The "invisibility" suit and the thermal vision are in the basic book. The gun can be built with masterwork modifications from the Modern Arms Guide, and a little flavor text (technically, Spycraft doesn't have laser guns, but they do have guns that make you go boom).</p><p></p><p>And, um, you can easily do the other movies with Spycraft. Except for Murdock (what the heck were his specialties, anyway?), all the other A-Team members fall neatly into the core classes. Die Hard is used as a specific example in at least one case (and, really, can easily be done with ANY modern product. It's all style, minimal mechanics). And MI is a no-brainer. It's dead in the center of Spycraft's genre.</p><p></p><p>Of course, Spycraft does have two glaring omissions in terms of rules-sets for alternate campaigns. They don't have robots. And, up until Stargate is released, they don't have rules for handling aliens.</p></blockquote><p></p>
[QUOTE="Lugh, post: 1083427, member: 9404"] Damn, and here I went and promised myself I wasn't going to feed this fire. But, I feel obligated to point out that, actually, Spycraft [i]does[/i] have all of the Yautja's gear, at least from the first movie (can't recall off-hand what all was used in Predator 2, and never read the comics). The "invisibility" suit and the thermal vision are in the basic book. The gun can be built with masterwork modifications from the Modern Arms Guide, and a little flavor text (technically, Spycraft doesn't have laser guns, but they do have guns that make you go boom). And, um, you can easily do the other movies with Spycraft. Except for Murdock (what the heck were his specialties, anyway?), all the other A-Team members fall neatly into the core classes. Die Hard is used as a specific example in at least one case (and, really, can easily be done with ANY modern product. It's all style, minimal mechanics). And MI is a no-brainer. It's dead in the center of Spycraft's genre. Of course, Spycraft does have two glaring omissions in terms of rules-sets for alternate campaigns. They don't have robots. And, up until Stargate is released, they don't have rules for handling aliens. [/QUOTE]
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