spycraft with more then three people

bolen

First Post
So I saw the new Halle Bary (oops Bond) Movie (I was looking at the entire movie and kinda forgot Bond was the star) last night and am interested in spycraft again. It really seems to me to be a good game with a few people (two or three rather then five or six that one would run in D&D) Am I off the mark here.

As a kid I ran the 007 RPG by victory games and that was what I found with that game as well.

Am I off the mark here that spy games are best with smaller groups.
 
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bolen said:
spy games are best with smaller groups.
i couldn't agree more. with a larger group of PCs, each with their own 'specialties', some would feel left out of the action (a demolitions expert can't be blowing stuff all the time -- even though they'd like too! :D )
 


Re: Re: spycraft with more then three people

Well, that's not Spycraft nor even d20 Anything, but I play in a homebrewed cyberspy game set in the WoD, and we're five agents. It run without too much problems, however:

  • There are two DMs (oops, ST), who altern playing and GMing. So one agent is always an NPC, and thus someone who follow orders of the other PCs but don't take any initiative and stay silent.
  • One of the player is usually absent, so, as his character is the group's hacker, he stay at the agency and we phone to her when we need her to do something.
  • My own character, a daredevil crack-pilot and driver, is actually getting fewer and fewer spotlight each session, as a whole year has passed since the last chase, both in real-time and in game-time. So, he's left with gunfighting, bad-cop-style interrogations, and boring simple "taxi"-driving.

So, I would agree, the spy genre is best for 2 or 3 peoples.
 

Definately 3 or less players is best. I ran a game the other week with 8 players and it was complete chaos! Last week it was just 3 and so much easier :D
 

I ran a pulp Spycraft with 4. I think the key to a larger group is to figure out the character roles, not the specializations, then multiclass to your heart's content. There'll be some overlap, so most people can hop onto seomthing immediately rather than waiting around for the one and only specialist to show up.
 


I ran a few Spycraft games with 4 people.

If you're hoping for some nice stealthy spylike games I'd stick with a group of 3 or less. It can get chaotic with any more (especially when the group had an NPC aid). Firefights were also a bit of a pain to handle with a large group of people.

However...if your hoping for some real ingenuity and teamwork, go with 4-5 :)

The players pulled off some of the most elaborate, zany things when we ran the game. The list includes shutting down power to 4 city blocks in downtown Chicago (to simply get past a security camera :rolleyes: ) and luring 3 seperate employees into a bathroom one at a time to knock them out and steal their security badges and then having one take the place of the receptionist for a time. I'm sure there were better examples, though I just can't remember them offhand. This may not happen in every game though. :D

Still...I'd say a smaller group would be easier to manage, if nothing else for time and simplicity. In infiltration type missions, a group will likely get split up a lot, and you might end up having to switch between scenes too often.
 

Piratecat said:
In a few weeks, I'm running a Spycraft with 5 or 6. I'll let you know how it goes.

Darn that Piratecat, I've been tossing around an idea of running a Spycraft/Four Colors to Fantasy game based loosely after Rainbow Six (ala Tom Clancy Fame). Of course working in the Super powers will be kinda weird.
 

Baron Von StarBlade said:


Darn that Piratecat, I've been tossing around an idea of running a Spycraft/Four Colors to Fantasy game based loosely after Rainbow Six (ala Tom Clancy Fame). Of course working in the Super powers will be kinda weird.

Why not just go the Nick Fury/S.H.I.E.L.D. route?

th2_13407289.jpg
 
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