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Spycraft: Your Kung Fu is strong...
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<blockquote data-quote="Lugh" data-source="post: 1104293" data-attributes="member: 9404"><p>If you want martial arts madness, you DEFINITELY want PAC. It turns the kung-fu master from an interesting alternative into a serious bad-@$$. The down-side is that most of the real scary stuff is very feat-intensive, so don't expect to be scaring people below 6th level.</p><p></p><p>My personal recommendation is to take your first two levels as soldier. IMHO, the soldier's core ability is better, and the DR is hard to beat (though Discipline of the Body is VERY nice).</p><p></p><p>Of the departments in the basic book, Wetworks is the obvious choice. But, don't rule out Military Ops or Black Ops. They both have some significant advantages. As I don't know what other books you have, I won't go into the crazy number of choices available (esp. in Sol/Whl and Fix/Ptm).</p></blockquote><p></p>
[QUOTE="Lugh, post: 1104293, member: 9404"] If you want martial arts madness, you DEFINITELY want PAC. It turns the kung-fu master from an interesting alternative into a serious bad-@$$. The down-side is that most of the real scary stuff is very feat-intensive, so don't expect to be scaring people below 6th level. My personal recommendation is to take your first two levels as soldier. IMHO, the soldier's core ability is better, and the DR is hard to beat (though Discipline of the Body is VERY nice). Of the departments in the basic book, Wetworks is the obvious choice. But, don't rule out Military Ops or Black Ops. They both have some significant advantages. As I don't know what other books you have, I won't go into the crazy number of choices available (esp. in Sol/Whl and Fix/Ptm). [/QUOTE]
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