Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Square grid, what's the difference between a square and a circle?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 6682178" data-attributes="member: 6790260"><p>Do you really find yourself in situations where those extra 12 squares are going to add substantially more targets, without adding more allies? I find that...frankly difficult to believe, except in rare/unusual circumstances. The smaller cases (e.g. things with only a 5' or 10' radius) have a much more dramatic difference percentagewise and are much more likely to end up filled/spanned...but even for those, it feels like just a lot of work for so little "gain."</p><p></p><p>Plus...if we're talking a design consideration here...just design the spells to use the simpler-to-run method in the first place, and there's no "potency boost" in the first place.</p><p></p><p>More or less, a preoccupation with geometric precision--"cones," "circles," etc. that are always a compromise to begin with--strikes me as being exactly the same kind of thing as a preoccupation with "weapon speed" or "iterative attacks." Yes, in the games that were designed with those in mind, just dropping them for a simpler alternative will probably make <em>something</em> go pear-shaped. But if we're talking about our "preferences" for how a game does something, my preference is that the designers just cut out the largely-superfluous geometry, timing, and bonus-variation, and make a system that works properly without <em>needing</em> those things.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6682178, member: 6790260"] Do you really find yourself in situations where those extra 12 squares are going to add substantially more targets, without adding more allies? I find that...frankly difficult to believe, except in rare/unusual circumstances. The smaller cases (e.g. things with only a 5' or 10' radius) have a much more dramatic difference percentagewise and are much more likely to end up filled/spanned...but even for those, it feels like just a lot of work for so little "gain." Plus...if we're talking a design consideration here...just design the spells to use the simpler-to-run method in the first place, and there's no "potency boost" in the first place. More or less, a preoccupation with geometric precision--"cones," "circles," etc. that are always a compromise to begin with--strikes me as being exactly the same kind of thing as a preoccupation with "weapon speed" or "iterative attacks." Yes, in the games that were designed with those in mind, just dropping them for a simpler alternative will probably make [I]something[/I] go pear-shaped. But if we're talking about our "preferences" for how a game does something, my preference is that the designers just cut out the largely-superfluous geometry, timing, and bonus-variation, and make a system that works properly without [I]needing[/I] those things. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Square grid, what's the difference between a square and a circle?
Top