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Square grid, what's the difference between a square and a circle?
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<blockquote data-quote="Hussar" data-source="post: 6682387" data-attributes="member: 22779"><p>At the end of the day, how fiddly do you want to get?</p><p></p><p>My 5e game has gone back to 1-2-1 counting and I hate it. It's such a major PITA with so little gain. For one, most people make mistakes at least once per session with this counting method. Secondly, 5e has 25 foot movement, which doesn't work with 1-2-1 counting. You wind up at points were you cannot move diagonally because you only have 5 feet of movement left all the time. In a diagonal, 5 foot wide corridor, a 25 foot movement gets reduced to 20 feet, even though the corridor is perfectly straight. A corner case example, sure, but, it recently came up, so, it was in my head.</p><p></p><p>Also, I LOATHE the "I'm a wizard, so, I can cast my spells perfectly placed to miss allies but hit enemies, despite the fact that I'm trying to manoeuvre a 20 foot blast radius from 50 feet away." It's ludicrous. Casting AoE's like that should require attack rolls.</p><p></p><p>I much, much prefer 4e's grid system with square effects. It's just so much faster and easier. And the extra accuracy you gain with 1-2-1 counting is lost in play due to user errors. It is more accurate. That's true. But, the vast majority of the time, that accuracy is meaningless (who cares if your fireball is a square or a circle when you're hitting 4 targets 5 feet apart?) and just bogs down play.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6682387, member: 22779"] At the end of the day, how fiddly do you want to get? My 5e game has gone back to 1-2-1 counting and I hate it. It's such a major PITA with so little gain. For one, most people make mistakes at least once per session with this counting method. Secondly, 5e has 25 foot movement, which doesn't work with 1-2-1 counting. You wind up at points were you cannot move diagonally because you only have 5 feet of movement left all the time. In a diagonal, 5 foot wide corridor, a 25 foot movement gets reduced to 20 feet, even though the corridor is perfectly straight. A corner case example, sure, but, it recently came up, so, it was in my head. Also, I LOATHE the "I'm a wizard, so, I can cast my spells perfectly placed to miss allies but hit enemies, despite the fact that I'm trying to manoeuvre a 20 foot blast radius from 50 feet away." It's ludicrous. Casting AoE's like that should require attack rolls. I much, much prefer 4e's grid system with square effects. It's just so much faster and easier. And the extra accuracy you gain with 1-2-1 counting is lost in play due to user errors. It is more accurate. That's true. But, the vast majority of the time, that accuracy is meaningless (who cares if your fireball is a square or a circle when you're hitting 4 targets 5 feet apart?) and just bogs down play. [/QUOTE]
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Square grid, what's the difference between a square and a circle?
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