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General Tabletop Discussion
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Square grid, what's the difference between a square and a circle?
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<blockquote data-quote="redrick" data-source="post: 6682411" data-attributes="member: 6777696"><p>Yep, Euclidean all the way. But, if you have the actual grid display turned on, it still snaps all your tokens into the grid unless you hold down alt every time you move something. So, when drawing large dungeon maps ahead of time, I'd overlay a low-opacity grid in GIMP. It allowed us to eyeball scale at a glance, because, when dealing with big cavernous spaces, it can be hard to tell if you are looking at a room that is 30 feet across or 200 feet across depending on what your zoom level is.</p><p></p><p>But, yes, Roll20 handles all the weird measurements for you, and even lets you calculate path distance very quickly. I had a 20' radius token that I would drop on for spell effects, which was nice for some of the persistent spells that the Ranger would cast.</p><p></p><p>All tangential to OP, of course. Sorry.</p></blockquote><p></p>
[QUOTE="redrick, post: 6682411, member: 6777696"] Yep, Euclidean all the way. But, if you have the actual grid display turned on, it still snaps all your tokens into the grid unless you hold down alt every time you move something. So, when drawing large dungeon maps ahead of time, I'd overlay a low-opacity grid in GIMP. It allowed us to eyeball scale at a glance, because, when dealing with big cavernous spaces, it can be hard to tell if you are looking at a room that is 30 feet across or 200 feet across depending on what your zoom level is. But, yes, Roll20 handles all the weird measurements for you, and even lets you calculate path distance very quickly. I had a 20' radius token that I would drop on for spell effects, which was nice for some of the persistent spells that the Ranger would cast. All tangential to OP, of course. Sorry. [/QUOTE]
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Square grid, what's the difference between a square and a circle?
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