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Square maps on hex grids
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<blockquote data-quote="Lord Zardoz" data-source="post: 1811275" data-attributes="member: 704"><p>I will soon be running the Forge of Fury for my group. However, I have a bit of a problem. I use a battle mat for laying out melees, and the mat is double sided, one side squares, one hex. When I obtained the mat, the players stated that they prefered to use the Hex side. For the most part I do not care.</p><p></p><p>But the environs for the Forge of Fury adventure use square based maps. I would prefer to stick wit the hex grid for consistency at the present. However, I am at a bit of a loss for how best to represent rooms based on square grids on a hex map.</p><p></p><p>If anyone has any suggestions on a viable work around, or some free software with which I can mock up rooms on a square grid, and then turn it to a hex grid, that would be very appreciated.</p><p></p><p>For the worst case scenario, I could insist on square grids where convenient.</p><p></p><p>Suggestions?</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 1811275, member: 704"] I will soon be running the Forge of Fury for my group. However, I have a bit of a problem. I use a battle mat for laying out melees, and the mat is double sided, one side squares, one hex. When I obtained the mat, the players stated that they prefered to use the Hex side. For the most part I do not care. But the environs for the Forge of Fury adventure use square based maps. I would prefer to stick wit the hex grid for consistency at the present. However, I am at a bit of a loss for how best to represent rooms based on square grids on a hex map. If anyone has any suggestions on a viable work around, or some free software with which I can mock up rooms on a square grid, and then turn it to a hex grid, that would be very appreciated. For the worst case scenario, I could insist on square grids where convenient. Suggestions? END COMMUNICATION [/QUOTE]
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