Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 4881432" data-attributes="member: 55178"><p>I think that if you're switching over to a hex grid to try to more realistically represent a square grid, you should question your motivations. (plus, the 10' wide corridor you were hoping to find wouldn't be represented by either of the halways you were drawing because the first was too narrow and the second too wide)</p><p> </p><p>What I meant by ignoring the grid is that the world doesn't have to conform to a bunch of imaginary lines and angles, and I'm all for turning a blind eye to the fact that they exist while I'm designing things.</p><p> </p><p><img src="http://www.pmw.org/nytmare/dnd/images/IHateStayingBetweenTheLines.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p> </p><p>Two different widths of "ten" foot wide corridors that can be held by two characters, and that aren't completely shut down by one.</p><p> </p><p>Regardless of that however, the walls are as far apart as they are, and they can be blocked or kept clear by as many or as few things have to stand on them as the rules for that particular grid allow. It's what this map is saying happens, and it doesn't matter if it conforms to what happens on a square grid any more than if what happens on a square grid conforms to what we see in real life. </p><p> </p><p>Sage unfortunately stole most of the better sound bites I usually throw out when we get into "realistic" grid discussions. Just imagine that I said all the things he said that made sense.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4881432, member: 55178"] I think that if you're switching over to a hex grid to try to more realistically represent a square grid, you should question your motivations. (plus, the 10' wide corridor you were hoping to find wouldn't be represented by either of the halways you were drawing because the first was too narrow and the second too wide) What I meant by ignoring the grid is that the world doesn't have to conform to a bunch of imaginary lines and angles, and I'm all for turning a blind eye to the fact that they exist while I'm designing things. [IMG]http://www.pmw.org/nytmare/dnd/images/IHateStayingBetweenTheLines.jpg[/IMG] Two different widths of "ten" foot wide corridors that can be held by two characters, and that aren't completely shut down by one. Regardless of that however, the walls are as far apart as they are, and they can be blocked or kept clear by as many or as few things have to stand on them as the rules for that particular grid allow. It's what this map is saying happens, and it doesn't matter if it conforms to what happens on a square grid any more than if what happens on a square grid conforms to what we see in real life. Sage unfortunately stole most of the better sound bites I usually throw out when we get into "realistic" grid discussions. Just imagine that I said all the things he said that made sense. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
Top