Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nytmare" data-source="post: 4882039" data-attributes="member: 55178"><p>It makes more sense to have bursts and blasts follow the "expanding hex" route, doesn't it? </p><p style="margin-left: 20px">Burst: pick a hex and count outward by the burst number. </p> <p style="margin-left: 20px">Blast: an area describe by a row of hexes equal to the blast number.</p> <p style="margin-left: 20px"></p><p></p><p>Yikes, I had never actually thought about the headaches that a 3-dimensional hex grid brought to the table... </p><p> </p><p>You <em>could</em> do it like Nifft was saying, and treat each level as an offset grid. It would be fine for counting out movement, but would probably leave visualizing where things were in the gird to be a bit of a head scratcher for most people. It would help to have people try to imagine it as a nested stack of spheres, but I still can't imagine most of the groups I play with being able to handle this bit of mental gymnastics.</p><p> </p><p>The "normal" answer to this that I usually see is to just keep each level of the grid the same as the one below it; but depending on what your reasons are for wanting to switch over to hexes, all this does is reintroduce the same problems you might already have with a square grid.</p></blockquote><p></p>
[QUOTE="Nytmare, post: 4882039, member: 55178"] It makes more sense to have bursts and blasts follow the "expanding hex" route, doesn't it? [INDENT]Burst: pick a hex and count outward by the burst number. Blast: an area describe by a row of hexes equal to the blast number. [/INDENT] Yikes, I had never actually thought about the headaches that a 3-dimensional hex grid brought to the table... You [I]could[/I] do it like Nifft was saying, and treat each level as an offset grid. It would be fine for counting out movement, but would probably leave visualizing where things were in the gird to be a bit of a head scratcher for most people. It would help to have people try to imagine it as a nested stack of spheres, but I still can't imagine most of the groups I play with being able to handle this bit of mental gymnastics. The "normal" answer to this that I usually see is to just keep each level of the grid the same as the one below it; but depending on what your reasons are for wanting to switch over to hexes, all this does is reintroduce the same problems you might already have with a square grid. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
Top