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General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
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<blockquote data-quote="Zinovia" data-source="post: 4883705" data-attributes="member: 57373"><p>My math choices when coming up with the template shapes are explained in the PDF containing them. I decided that a 90 degree arc worked best in multiple directions, but the shapes are approximated on the grid. Generally I counted out the number of hexes that the blast radius specified, and then fanned it out to the sides. The shapes are symmetrical, and do include the same number of hexes that would have been affected by the spell on a square grid. I have two templates for blasts based on whether they are aimed off the side of the hex, or its point. </p><p></p><p>I do like the different shape of the blast spells, and feel that it's more interesting than if they were the same as the bursts. The players like to line the templates up so they can be as effective as possible. So do the monsters. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /> </p><p></p><p>Going gridless would be possible, and in that case you can make templates that are whatever shape and dimension you want. Truly round fireballs and cone shaped blasts would be nice. It also avoids the funky shape distortions the hex versions of blasts undergo based on the direction that they are pointed in. I prefer being able to count movement and such without a ruler, so I don't think I'd run without a grid altogether, but it's definitely a viable choice. Hexes work well for our group.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4883705, member: 57373"] My math choices when coming up with the template shapes are explained in the PDF containing them. I decided that a 90 degree arc worked best in multiple directions, but the shapes are approximated on the grid. Generally I counted out the number of hexes that the blast radius specified, and then fanned it out to the sides. The shapes are symmetrical, and do include the same number of hexes that would have been affected by the spell on a square grid. I have two templates for blasts based on whether they are aimed off the side of the hex, or its point. I do like the different shape of the blast spells, and feel that it's more interesting than if they were the same as the bursts. The players like to line the templates up so they can be as effective as possible. So do the monsters. :devil: Going gridless would be possible, and in that case you can make templates that are whatever shape and dimension you want. Truly round fireballs and cone shaped blasts would be nice. It also avoids the funky shape distortions the hex versions of blasts undergo based on the direction that they are pointed in. I prefer being able to count movement and such without a ruler, so I don't think I'd run without a grid altogether, but it's definitely a viable choice. Hexes work well for our group. [/QUOTE]
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