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General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
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<blockquote data-quote="DracoSuave" data-source="post: 4884121" data-attributes="member: 71571"><p>That diagram shows how screwed up square rooms+hexes actually get. At some point, you have to have staggered hexes. And at that point, you have inherent hexes that are tactically better than others. </p><p></p><p>Using squares, if you're against the wall, you can flank someone else against that same wall with ease. With hexes, you can flank someone against that wall, with someone who is five squares away from the wall (wtf?) but no one adjacent to the wall can flank you (wtf?) and you have a natural position where only three hexes can get at you (wtf?). And why? Because you happen to be a multiple of ten feet from the other wall? And the other wall doesn't follow these strange physics? Is this other wall made of magic? What is the power of East-West walls in your campaign that they inherently destroy the columns of sense and dimension?</p><p></p><p>Are East-West walls connected to Xoriat?</p><p></p><p>-That- is the problem with jhexes and square rooms.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4884121, member: 71571"] That diagram shows how screwed up square rooms+hexes actually get. At some point, you have to have staggered hexes. And at that point, you have inherent hexes that are tactically better than others. Using squares, if you're against the wall, you can flank someone else against that same wall with ease. With hexes, you can flank someone against that wall, with someone who is five squares away from the wall (wtf?) but no one adjacent to the wall can flank you (wtf?) and you have a natural position where only three hexes can get at you (wtf?). And why? Because you happen to be a multiple of ten feet from the other wall? And the other wall doesn't follow these strange physics? Is this other wall made of magic? What is the power of East-West walls in your campaign that they inherently destroy the columns of sense and dimension? Are East-West walls connected to Xoriat? -That- is the problem with jhexes and square rooms. [/QUOTE]
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