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General Tabletop Discussion
*Pathfinder & Starfinder
squares vs hexes?
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<blockquote data-quote="Nifft" data-source="post: 4884424" data-attributes="member: 6562"><p>That "polite" is a reference to how WotC's rules treat the partial squares in dungeon tiles. Nothing to do with you.</p><p></p><p> WotC's Dungeon Tiles have these triangular tiles with some partial-squares on them. There are no rules for those partial squares. They are used in WotC maps, and politely ignored by everyone.</p><p></p><p>So the "problem" does already exist for grid maps, but nobody really notices it, so presumably it's not a big deal in play.</p><p></p><p>I suggest that the "problem" exists for lots of maps with angled rooms and corridors, and gets bad for round rooms. (Of course, in 4e geometry a square room <strong>is</strong> a circular room, but that's neither here nor there. We like to play on interesting maps, and right angles aren't always good enough.)</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 4884424, member: 6562"] That "polite" is a reference to how WotC's rules treat the partial squares in dungeon tiles. Nothing to do with you. WotC's Dungeon Tiles have these triangular tiles with some partial-squares on them. There are no rules for those partial squares. They are used in WotC maps, and politely ignored by everyone. So the "problem" does already exist for grid maps, but nobody really notices it, so presumably it's not a big deal in play. I suggest that the "problem" exists for lots of maps with angled rooms and corridors, and gets bad for round rooms. (Of course, in 4e geometry a square room [b]is[/b] a circular room, but that's neither here nor there. We like to play on interesting maps, and right angles aren't always good enough.) Cheers, -- N [/QUOTE]
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