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Squeezing and the Half-Ogre PC
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1033575" data-attributes="member: 1953"><p>As one of my players found at last night in our first 3.5 game, his half-ogre fighter was severely handicapped when trying to fight in a dungeon with 5 ft. wide corridors. I think the squeezing rules make a lot of sense, finally limiting large creatures like ogres when fighting in spaces that should be too small for them to menuever properly. </p><p></p><p>So my question is, do those of you who think the half-ogre is overpowered at +1 ECL, think the new space and squeezing rules balance the half-ogre at its presently written ECL? Since a lot of adventures feature dungeons and many dungeons feature five foot wide corridors I can see the squeezing rules coming in to play a lot. I know they will in my game. </p><p></p><p>Dirge</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1033575, member: 1953"] As one of my players found at last night in our first 3.5 game, his half-ogre fighter was severely handicapped when trying to fight in a dungeon with 5 ft. wide corridors. I think the squeezing rules make a lot of sense, finally limiting large creatures like ogres when fighting in spaces that should be too small for them to menuever properly. So my question is, do those of you who think the half-ogre is overpowered at +1 ECL, think the new space and squeezing rules balance the half-ogre at its presently written ECL? Since a lot of adventures feature dungeons and many dungeons feature five foot wide corridors I can see the squeezing rules coming in to play a lot. I know they will in my game. Dirge [/QUOTE]
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Squeezing and the Half-Ogre PC
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