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Squeezing and the Half-Ogre PC
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<blockquote data-quote="BLACKDIRGE" data-source="post: 1034672" data-attributes="member: 1953"><p>They were unable to do much beyond fight. With low int scored from the -2 INT they had few skill points and were unable to partake effectively in many "Non-Combat encounters" which are prevelant in my game. Also at low levels you would be surprised how much the loss of a single hit die can really hurt you. The half-ogre fighter is the most obvious target for intelligent enemies and he would often find himself subject to an initial volley of arrows or javelins (they were fighting hobgoblins) that left him in the negatives. </p><p></p><p>The squeezing rules just added mopre frustration to the mix, and the player of the half-ogre said at one point that if he had known about the squeezing rules he would have chosen a different race. </p><p></p><p>Another problem half-ogre pc's have encountered is the lack of magical armor and equpiment made for their size. I of course try to make up this with the occasional ogre barbarian or troll fighter but the simple fact is that most of the equpiment they want is worn by medium characters.</p><p></p><p>So to sum up, yes half-ogres are tough and strong but in my experience they have enough draw backs that the ecl +1 is sufficient. Your games may vary of course, but i cant see the half-ogre as a viable racial choice over ECL +2.</p><p></p><p>Dirge</p></blockquote><p></p>
[QUOTE="BLACKDIRGE, post: 1034672, member: 1953"] They were unable to do much beyond fight. With low int scored from the -2 INT they had few skill points and were unable to partake effectively in many "Non-Combat encounters" which are prevelant in my game. Also at low levels you would be surprised how much the loss of a single hit die can really hurt you. The half-ogre fighter is the most obvious target for intelligent enemies and he would often find himself subject to an initial volley of arrows or javelins (they were fighting hobgoblins) that left him in the negatives. The squeezing rules just added mopre frustration to the mix, and the player of the half-ogre said at one point that if he had known about the squeezing rules he would have chosen a different race. Another problem half-ogre pc's have encountered is the lack of magical armor and equpiment made for their size. I of course try to make up this with the occasional ogre barbarian or troll fighter but the simple fact is that most of the equpiment they want is worn by medium characters. So to sum up, yes half-ogres are tough and strong but in my experience they have enough draw backs that the ecl +1 is sufficient. Your games may vary of course, but i cant see the half-ogre as a viable racial choice over ECL +2. Dirge [/QUOTE]
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Squeezing and the Half-Ogre PC
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