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General Tabletop Discussion
*Dungeons & Dragons
SR and DR; is there a place in Next for them?
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<blockquote data-quote="Sadrik" data-source="post: 5959180" data-attributes="member: 14506"><p>I would be ok with SR/MR going away by simply going away. Make it a trait that give them evasion vs. magic. On a made save there is no effect and ignore the effects of it. Provide a bonus to AC and saves too vs. magic.</p><p></p><p>DR is trickier but should also go away. DR/Hardness are integral to how items work. If a door does not have hardness or better a wall does not have hardness. Infinite magic can blast it down. weapons might dull ammunition may run out, but cantrips are infinite in the latest incarnation. You cannot simply give a door more HP or resist all damage because that just means it will take longer. It has to have some form of DR (or some other more creative mechanic that we have not seen yet). </p><p></p><p>For creatures with HP though, DR can go away, I would rather see DR expressed as more HP. But if items and structures are going to be expressed with HP and DR you might as well have that concept for creatures too. If an iron door has DR 10, I do not see why an iron golem should not have DR 10 too.</p><p></p><p>I also agree with the notion that DR, ER, and Hardness should be moved into the same system. Similar to DR, ER, and Hardness is Fast Healing and Regeneration. These could also be moved into the same system.</p></blockquote><p></p>
[QUOTE="Sadrik, post: 5959180, member: 14506"] I would be ok with SR/MR going away by simply going away. Make it a trait that give them evasion vs. magic. On a made save there is no effect and ignore the effects of it. Provide a bonus to AC and saves too vs. magic. DR is trickier but should also go away. DR/Hardness are integral to how items work. If a door does not have hardness or better a wall does not have hardness. Infinite magic can blast it down. weapons might dull ammunition may run out, but cantrips are infinite in the latest incarnation. You cannot simply give a door more HP or resist all damage because that just means it will take longer. It has to have some form of DR (or some other more creative mechanic that we have not seen yet). For creatures with HP though, DR can go away, I would rather see DR expressed as more HP. But if items and structures are going to be expressed with HP and DR you might as well have that concept for creatures too. If an iron door has DR 10, I do not see why an iron golem should not have DR 10 too. I also agree with the notion that DR, ER, and Hardness should be moved into the same system. Similar to DR, ER, and Hardness is Fast Healing and Regeneration. These could also be moved into the same system. [/QUOTE]
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SR and DR; is there a place in Next for them?
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